Ai sound: Difference between revisions

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m (→‎Keyvalues: Expanded)
m (→‎Inputs: expanded)
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* {{i parentname}}
* {{i parentname}}


* '''InsertSound <integer>'''  
* '''InsertSound <integer>'''
: Insert a sound in the AI sound list
: Insert a sound in the AI sound list at a specified volume (1-100) which influences detection radius


==Outputs==
==Outputs==

Revision as of 20:13, 6 April 2006

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Entity Description

Ai sound.png

This entity makes abstract sounds or smells that can be sensed by NPCs, but not by the player. This can be used to cause reactions in nearby NPCs.

Keyvalues

<choices> The type of sound or smell will determine the reaction of NPCs that sense it.
Literal Value Description
1 Combat: Will cause most NPCs to become alert
2 World: Will cause most NPCs to become alert
8 Danger: Will cause most NPCs to move away from the position of the sound
16 Bullet Impact
32 Carcass
64 Meat
128 Garbage
256 Thumper: causes antlions to run away briefly
16384 Player Comanion Readiness: Low
32768 Player Comanion Readiness: Medium
65536 Player Comanion Readiness: High
  • locationproxy
<target_destination> The name of an entity to use as a proxy to determine the location at which to make the sound.
If you specify an entity here, the sound will be made at that entity's location (!player included)

Inputs

  • InsertSound <integer>
Insert a sound in the AI sound list at a specified volume (1-100) which influences detection radius

Outputs

See also

Example