Logic measure movement: Difference between revisions

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* {{i targetname}}
* {{i targetname}}


* '''SetMeasureTarget <string>'''
* '''SetMeasureTarget <target_destination>'''
: Set the Entity to Measure, whose movement should be measured.
: Set the Entity to Measure, whose movement should be measured.


* '''SetMeasureReference <string>'''
* '''SetMeasureReference <target_destination>'''
: Set the Measure Reference entity.
: Set the Measure Reference entity.


* '''Target <string>'''
* '''Target <target_destination>'''
: Set the Entity to Move, which will be moved to mimic the measured entity.
: Set the Entity to Move, which will be moved to mimic the measured entity.


* '''SetTargetReference <string>'''
* '''SetTargetReference <target_destination>'''
: Set the Movement Reference entity.
: Set the Movement Reference entity.



Revision as of 14:57, 6 April 2006

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Entity Description

An entity that can measure the movement of an entity relative to another entity and apply that movement to a third entity.

  • Useful for simulating motion outside of the hierarchy system.

Keyvalues

  • MeasureTarget
<target_destination> Entity whose movement you want to measure.
  • MeasureReference
<target_destination> The movement of Entity to Measure will be measured relative to this entity.
  • Target
<target_destination> This entity will be moved to mimic the motions of Entity to Measure.
  • TargetReference
<target_destination> The Entity to Move will move relative to this entity.
  • TargetScale
<float> A scale to divide the measured movements by, before applying those movements to the Entity to Move.
  • MeasureType
<choices> What to measure.
Literal Value Description
0 Position (origin)
1 Eye position (angles)

Inputs

  • SetMeasureTarget <target_destination>
Set the Entity to Measure, whose movement should be measured.
  • SetMeasureReference <target_destination>
Set the Measure Reference entity.
  • Target <target_destination>
Set the Entity to Move, which will be moved to mimic the measured entity.
  • SetTargetReference <target_destination>
Set the Movement Reference entity.
  • SetTargetScale <float>
Set the scale to divide the measured movements by.
  • Enable
Enable the logic_measure_movement.
  • Disable
Disable the logic_measure_movement.

Outputs