Env rain (GoldSrc): Difference between revisions
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SirYodaJedi (talk | contribs) (The way to enter games in the entity template is confusing.) |
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{{entity|env_rain|<!--sprite=1-->|type=point|engine=gldsrc|game=Counter-Strike|game1=Day of Defeat}} This entity is used to create raining weather effect. | {{entity|env_rain|<!--sprite=1-->|type=point|engine=gldsrc|game=Counter-Strike|game1=Day of Defeat}} This entity is used to create raining weather effect. | ||
{{ | |||
== Key values == | |||
{{KV_Angles}} | |||
{{KV|Drip Speed|intn=m_dripSpeed|int|Drip Speed of the Rain.}} | |||
{{KV|Drip Width|intn=m_dripSize|int|Drip Size of the Rain.}} | |||
{{KV|Drip Brightness|intn=m_brightness|int|Drip Brightness (1 - 255)}} | |||
{{KV|Drip Color (R G B)|intn=rendercolor|color255|Drip color.}} | |||
{{KV|Number of drips (per update)|intn=m_burstSize|int|Number of drips, if 0, no updates; all the beams will appear as soon as it's created.}} | |||
{{KV|Time between updates|intn=m_flUpdateTime|string|Time between drip updates.}} | |||
{{KV|Drip Sprite|intn=texturee|sprite|Drip Sprite texture.}} | |||
== Flags == | |||
* 1 : "Start Off" | |||
[[Category:GoldSrc]] | [[Category:GoldSrc]] | ||
[[Category:Counter-Strike entities]] | [[Category:Counter-Strike entities]] | ||
[[Category:Day of Defeat entities]] |
Revision as of 07:26, 29 July 2023
Template:Entity This entity is used to create raining weather effect.
Key values
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Drip Speed (m_dripSpeed) <integer>
- Drip Speed of the Rain.
- Drip Width (m_dripSize) <integer>
- Drip Size of the Rain.
- Drip Brightness (m_brightness) <integer>
- Drip Brightness (1 - 255)
- Drip Color (R G B) (rendercolor) <color255>
- Drip color.
- Number of drips (per update) (m_burstSize) <integer>
- Number of drips, if 0, no updates; all the beams will appear as soon as it's created.
- Time between updates (m_flUpdateTime) <string>
- Time between drip updates.
- Drip Sprite (texturee) <sprite>
- Drip Sprite texture.
Flags
- 1 : "Start Off"