Env smoketrail: Difference between revisions
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==Availability== | ==Availability== | ||
{{in game|point}} {{game-base}} | {{in game|point}} {{game-base}} | ||
{{in code|class= | {{in code|class=SmokeTrail|file=smoke_trail.cpp}} | ||
==Keyvalues== | ==Keyvalues== |
Revision as of 21:45, 3 April 2006
Entity Description
An entity that creates a smoke trail.
Availability
Template:In game Template:Game-base Template:In code
Keyvalues
- <float> Opacity of the sprites (range from 0 - 1).
- spawnrate
- <float> Number of particles to emit each second.
- lifetime
- <float> Number of seconds until each particle dies.
- startcolor
- <color255> Starting color of the emitted particles.
- endcolor
- <color255> Ending color of the emitted particles.
- emittime
- <float> Number of seconds until the env_smoketrail stops emitting particles. 0 means never stop emitting particles.
- minspeed
- <float> Minimum randomly-directed speed to use for emitted particles.
- maxspeed
- <float> Maximum randomly-directed speed to use for emitted particles.
- mindirectedspeed
- <float> Minimum speed along the env_smoketrail's forward direction (x axis) to use for emitted particles.
- maxdirectedspeed
- <float> Maximum speed along the env_smoketrail's forward direction (x axis) to use for emitted particles.
- startsize
- <float> Starting particle size.
- endsize
- <float> Ending particle size.
- spawnradius
- <float> Distance from env_smoketrail at which particles are emitted.
- firesprite
- <sprite> Fire Sprite.
- smokesprite
- <sprite> Smoke Puff.