Env shake: Difference between revisions
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==Availability== | ==Availability== | ||
{{in game|point}} {{game-base}} | {{in game|point}} {{game-base}} | ||
{{in code|class= | {{in code|class=CEnvShake|file=EnvShake.cpp}} | ||
==Keyvalues== | ==Keyvalues== |
Revision as of 21:41, 3 April 2006
Entity Description
An entity to control screen shake on players.
Availability
Template:In game Template:Game-base Template:In code
Keyvalues
- Template:Kv targetname
- Template:Kv parentname
- amplitude
- <float> The amount of noise in the screen shake. Should be a range between 0 and 16.
- radius
- <float> The radius around this entity in which to affect players.
- duration
- <float> The length of time in which to shake the player's screens.
- frequency
- <float> The frequency used to apply the screen shake. Should be a value between 0 and 255, where 0.1 = jerk, and 255.0 = rumble.
Flags
- 1 : GlobalShake
- 4 : In Air (shakes objects even if they are not onground)
- 8 : Physics (shakes physically as well as the camera)
- 16 : Ropes (shakes ropes too.)
Inputs
- Template:I targetname
- Template:I parentname
- Amplitude <string>
- Set the amplitude (0-16)
- Frequency <string>
- Set the frequence. Should be a value between 0 and 255, where 0.1 = jerk, and 255.0 = rumble.
- StartShake
- Start the shake.
- StopShake
- Stop the shake.