Env shake: Difference between revisions

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==Availability==
==Availability==
{{in game|point}} {{game-base}}
{{in game|point}} {{game-base}}
{{in code|class=???|file=???}}
{{in code|class=CEnvShake|file=EnvShake.cpp}}


==Keyvalues==
==Keyvalues==

Revision as of 21:41, 3 April 2006

Template:Wrongtitle

Entity Description

Env shake.png

An entity to control screen shake on players.

Availability

Template:In game Template:Game-base Template:In code

Keyvalues

<float> The amount of noise in the screen shake. Should be a range between 0 and 16.
  • radius
<float> The radius around this entity in which to affect players.
  • duration
<float> The length of time in which to shake the player's screens.
  • frequency
<float> The frequency used to apply the screen shake. Should be a value between 0 and 255, where 0.1 = jerk, and 255.0 = rumble.

Flags

  • 1 : GlobalShake
  • 4 : In Air (shakes objects even if they are not onground)
  • 8 : Physics (shakes physically as well as the camera)
  • 16 : Ropes (shakes ropes too.)

Inputs

Set the amplitude (0-16)
  • Frequency <string>
Set the frequence. Should be a value between 0 and 255, where 0.1 = jerk, and 255.0 = rumble.
  • StartShake
Start the shake.
  • StopShake
Stop the shake.

Outputs