Env ar2explosion: Difference between revisions
		
		
		
		
		
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|  (cleaned up) | m (→Availability:  Relocated) | ||
| Line 6: | Line 6: | ||
| ==Availability== | ==Availability== | ||
| {{in game|point}} {{game|HL2}} | {{in game|point}} {{game|HL2}} | ||
| {{in code|class=CEnvAR2Explosion|file=ar2_explosion.cpp}} | {{in code|class=CEnvAR2Explosion|file=hl2_dll\ar2_explosion.cpp}} | ||
| ==Keyvalues== | ==Keyvalues== | ||
Revision as of 21:29, 3 April 2006
Entity Description
AR2 explosion visual effect. Creates a big, volume-filling brown cloud, but does not cause damage or emit sound.
Availability
Template:In game Template:Game Template:In code
Keyvalues
- <material> The material to use for each particle in the explosion.
Inputs
- Make the explosion effect.