Env rotorshooter: Difference between revisions
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==INPUTS== | ==INPUTS== | ||
*{{i | *{{i targetname}} | ||
*{{i parentname}} | |||
*Shoot | |||
Force the gibshooter to create and shoot a gib. | |||
==OUTPUTS== | ==OUTPUTS== | ||
*{{o targetname}} | *{{o targetname}} |
Revision as of 10:12, 3 April 2006

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env_rotorshooter
An entity that creates gibs when it's within the influence of a helicopter's rotor wash.
Keyvalues
Gib Direction (Pitch Yaw Roll) angles <string> The direction the gibs will fly.
Number of Gibs m_iGibs <integer> Total number of gibs to shoot each time it's activated.
Delay between shots delay <string> Delay (in seconds) between shooting each gib. If 0, all gibs shoot at once.
Gib Angles (Pitch Yaw Roll) gibangles <string> The orientation of the spawned gibs.
Gib Velocity m_flVelocity <integer> Speed of the fired gibs
Course Variance m_flVariance <string> How much variance in the direction gibs are fired.
Gib Life m_flGibLife <string> Time in seconds for gibs to live +/- 5%
spawnflags spawnflags <flags>
Render FX renderfx <choices>
Render Mode rendermode <choices> Used to set a non-standard rendering mode on this entity. See also 'FX Amount' and 'FX Color'.
FX Amount (0 - 255) renderamt <integer> The FX amount is used by the selected Render Mode.
FX Color (R G B) rendercolor <color255> The FX color is used by the selected Render Mode.
Disable Receiving Shadows disablereceiveshadows <choices>
Model shootmodel <studio> Thing to shoot out. Can be a .mdl or a .vmt.
Material Sound shootsounds <choices>
Simulate simulation <choices>
Gib Skin skin <integer> Some models have multiple versions of their textures, called skins. Set this to a number other than 0 to use that skin on all gibs produced by this shooter.
Time Under Rotor rotortime <float> The average time it has to be under the rotor before it shoots a gib.
Time variance rotortimevariance <float> The random amount to vary the time it has to be under the rotor before it shoots a gib.
INPUTS
- Shoot
Force the gibshooter to create and shoot a gib.