Half-Life SDK/Textures: Difference between revisions
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<li> Decals in GoldSrc (Decals.wad, indexalpha [[SPR|sprites]], just baking into face texture) | <li> Decals in GoldSrc (Decals.wad, indexalpha [[SPR|sprites]], just baking into face texture) | ||
<li> Detail Textures | <li> Detail Textures | ||
<li> AllocBlock (max textures; dictated by lightmaps, which are always 16 texels per luxel, regardless of texture scale | <li> [[AllocBlock]] optimization (max textures; dictated by lightmaps, which are always 16 texels per luxel, regardless of texture scale | ||
<li> "Chrome" textures | <li> "Chrome" textures | ||
<li> [[Func_wall (GoldSrc)|func_wall]] (actually required for certain texture rendermodes) | <li> [[Func_wall (GoldSrc)|func_wall]] (actually required for certain texture rendermodes) |
Revision as of 14:52, 7 June 2023
Todo:
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