Half-Life SDK/Textures: Difference between revisions
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{{goldsrc topicon}} | |||
{{category header}} | {{category header}} | ||
{{category newcolumn}} | {{category newcolumn}} | ||
{{todo|<ul> | |||
<li> Decals in GoldSrc (Decals.wad, indexalpha [[SPR|sprites]], just baking into face texture) | |||
<li> Detail Textures | |||
<li> AllocBlock (max textures; dictated by lightmaps, which are always 16 texels per luxel, regardless of texture scale | |||
<li> "Chrome" textures | |||
<li> [[Func_wall (GoldSrc)|func_wall]] (actually required for certain texture rendermodes) | |||
</ol>}} | |||
== Getting | == Getting started == | ||
*[[.wad|WADs]] | * [[.wad|WADs]] | ||
*[[Decals|Decals]] | * [[Decals (GoldSrc)|Decals]] | ||
* [[Skybox (GoldSrc)|Skyboxes]] | |||
== External links == | |||
* [https://the303.org/tutorials/gold_texture.htm The303's GoldSrc texture tutorial] | |||
{{category end}} | {{category end}} |
Revision as of 17:18, 3 June 2023
Todo:
Getting startedExternal links |
Return to the GoldSrc Engine WIKI home for a full list of articles.