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Half-Life SDK/Textures: Difference between revisions

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{{category header}}
{{category header}}
{{category newcolumn}}
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{{todo|<ul>
<li> Decals in GoldSrc (Decals.wad, indexalpha [[SPR|sprites]], just baking into face texture)
<li> Detail Textures
<li> AllocBlock (max textures; dictated by lightmaps, which are always 16 texels per luxel, regardless of texture scale
<li> "Chrome" textures
<li> [[Func_wall (GoldSrc)|func_wall]] (actually required for certain texture rendermodes)
</ol>}}


== Getting Started ==
== Getting started ==
*[[.wad|WADs]]
* [[.wad|WADs]]
*[[Decals|Decals]]
* [[Decals (GoldSrc)|Decals]]
* [[Skybox (GoldSrc)|Skyboxes]]
 
== External links ==
* [https://the303.org/tutorials/gold_texture.htm The303's GoldSrc texture tutorial]


{{category end}}
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Revision as of 17:18, 3 June 2023

Todo: 
  • Decals in GoldSrc (Decals.wad, indexalpha sprites, just baking into face texture)
  • Detail Textures
  • AllocBlock (max textures; dictated by lightmaps, which are always 16 texels per luxel, regardless of texture scale
  • "Chrome" textures
  • func_wall (actually required for certain texture rendermodes)

Getting started

External links

Return to the GoldSrc Engine WIKI home for a full list of articles.