Target cdaudio (GoldSrc): Difference between revisions
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Note:The MP3 files loaded, and what number they are used as in this entity are hard-coded into the game, except in
. Therefore, the filenames of custom mp3s must be very specific.
Note:In early retail (WON) versions of the game, only CD Audio support was support. Later WON versions added undocumented MP3 playback which was used in the Steam release.
Note:Track 29 or gamestartup.mp3
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{{distinguish|trigger_cdaudio}} | {{distinguish|trigger_cdaudio}} | ||
{{entity|type=point|engine=gldsrc|target_cdaudio|sprite=ambient generic.png}} It plays a specified track either on the CD or in the media folder when the player walks through this entity. | {{entity|type=point|engine=gldsrc|target_cdaudio|sprite=ambient generic.png}} | ||
It plays a specified track either on the CD or in the media folder when the player walks through this entity. | |||
{{clr}}{{Note|The [[MP3]] files loaded, and what number they are used as in this entity are hard-coded into the game, except in {{czds}}. Therefore, the filenames of custom mp3s must be very specific.}} | {{clr}}{{Note|The [[MP3]] files loaded, and what number they are used as in this entity are hard-coded into the game, except in {{czds}}. Therefore, the filenames of custom mp3s must be very specific.}} | ||
{{Note|In early retail (WON) versions of the game, only CD Audio support was support. Later WON versions added undocumented MP3 playback which was used in the Steam release.}} | {{Note|In early retail (WON) versions of the game, only CD Audio support was support. Later WON versions added undocumented MP3 playback which was used in the Steam release.}} |
Revision as of 13:55, 2 June 2023
Not to be confused with trigger_cdaudio.
Template:Entity It plays a specified track either on the CD or in the media folder when the player walks through this entity.



Keyvalues
- TrackName ([todo internal name (i)]) <string> (only in
)
- The path of the MP3 track to play, relative to the base mod directory.
- Loop ([todo internal name (i)]) <choices> (only in
)
- Whether the track should loop. Default is "No".
- 0: No
- 1: Yes
Confirm:Broken in current Steam release?
Value MP3 file to play 1 <None> 2 Half-Life01.mp3 3 Prospero01.mp3 4 Half-Life12.mp3 5 Half-Life07.mp3 6 Half-Life10.mp3 7 Suspense01.mp3 8 Suspense03.mp3 9 Half-Life09.mp3 10 Half-Life02.mp3 11 Half-Life13.mp3 12 Half-Life04.mp3 13 Half-Life15.mp3 14 Half-Life14.mp3 15 Half-Life16.mp3 16 Suspense02.mp3 17 Half-Life03.mp3 18 Half-Life08.mp3 19 Prospero02.mp3 20 Half-Life05.mp3 21 Prospero04.mp3 22 Half-Life11.mp3 23 Half-Life06.mp3 24 Prospero03.mp3 25 Half-Life17.mp3 26 Prospero05.mp3 27 Suspense05.mp3 28 Suspense07.mp3 29 gamestartup.mp3

will automatically play upon game launching into the main menu, and will loop and continue to play until another music track is called or a mulitplayer server is loaded.}}
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.