Primitive: Difference between revisions

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'''Primitives''' are single convex [[brush]]es within [[Hammer]]. They include arches, blocks, cylinders, spheres, spikes, tori and wedges.
A '''primitive''' is a single convex [[brush]] within [[Valve Hammer Editor|Hammer]]. Primitives include arches, blocks, cylinders, spheres, spikes, tori and wedges.


==Primitive types==
==Primitive types==

Revision as of 05:38, 1 April 2006

A primitive is a single convex brush within Hammer. Primitives include arches, blocks, cylinders, spheres, spikes, tori and wedges.

Primitive types

Note.pngNote:Tori and arches are actually not primitives but groups of primitives.

Arch

Must be created from the top view and rotated into whatever position you want it in.

File:Primitives-arch.png

Block

The block, a basic cube, is the most used object when mapping in Hammer.

File:Primitives-block.png

Cylinder

Cylinders are second in popularity only to blocks. They must be created from the top view and rotated into position.

File:Primitives-cylinder.png

Sphere

The sphere is a rather complicated piece of geometry, so it would be wise to be careful with the number of faces you give the sphere.

File:Primitives-sphere.png

Spike

File:Primitives-spike.png

Torus

The torus resembles an inner tube or a donut. This is most useful for rings. This primitive can easily mass polygons so keep the number of faces on this primitive low.

Primitives-torus.png

Wedge

The wedge is best used for creating ramps. It is basically a triangular prism.

File:Primitives-wedge.png

See also