Brush: Difference between revisions

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* '''World brushes''' are solid objects that cannot be moved, destroyed or changed within the game (like most floors, walls and ceilings).
* '''World brushes''' are solid objects that cannot be moved, destroyed or changed within the game (like most floors, walls and ceilings).
* '''Brush entities''' are [[entities]] that depend on their geometrical volume.
* '''Brush entities''' are [[entity|entities]] that depend on their geometrical volume.


All brushes start out as [[primitives]].
All brushes start out as [[primitive]]s.


==See Also==
==See Also==

Revision as of 04:43, 1 April 2006

A brush is a geometrical object in a map.

There are two types of brushes:

  • World brushes are solid objects that cannot be moved, destroyed or changed within the game (like most floors, walls and ceilings).
  • Brush entities are entities that depend on their geometrical volume.

All brushes start out as primitives.

See Also