Pre-publication evaluation: Difference between revisions
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Note:The following items are numbered to help you keep track of where you are in this process, not as an order for a specific procedure.
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{{note|The following items are numbered to help you keep track of where you are in this process, not as an order for a specific procedure.}} | {{note|The following items are numbered to help you keep track of where you are in this process, not as an order for a specific procedure.}} | ||
==Essentials== | ==Essentials== | ||
# | # Read [[Steam 3rd Party Mod Support]]. | ||
# | # Read [[Customizing Options: Keyboard]]. | ||
# Delete [[# | # Delete [[#Excess Files|excess files]] | ||
# Files required for each map are in their places. | # Files required for each map are in their places. | ||
# Design a default MOTD, or Message of the Day, for the mod in <code>motd.txt</code>. | # Design a default MOTD, or Message of the Day, for the mod in <code>motd.txt</code>. | ||
# A shared [[soundcache]] manifest is built. | # A shared [[soundcache]] manifest is built. | ||
# Implementation for all functionalities desired to be in ''this'' release is completed. | # Implementation for all functionalities desired to be in ''this'' release is completed. | ||
=== | ===Excess Files=== | ||
If one of the following files or directories exist, deletion would make the mod's installation tidier. | If one of the following files or directories exist, deletion would make the mod's installation tidier. | ||
# <code>demoheader.tmp</code> | # <code>demoheader.tmp</code> | ||
Line 29: | Line 29: | ||
==Refining== | ==Refining== | ||
# | # Read [[VGUI2 Programming Best Practices]]. | ||
# Encrypt weapon scripts using [[vice]]. | |||
# Add documentation on mod-specific [[console command]]s and [[console variable]]s. | # Add documentation on mod-specific [[console command]]s and [[console variable]]s. | ||
# Include an icon for the mod if desired in <code>resource\game.ico</code>. | # Include an icon for the mod if desired in <code>resource\game.ico</code>. | ||
# Include the [[FGD]] for third-party mod mappers. | # Include the [[FGD]] for third-party mod mappers. | ||
[[Category:Modding]] | [[Category:Modding]] |
Revision as of 00:21, 1 April 2006

Essentials
- Read Steam 3rd Party Mod Support.
- Read Customizing Options: Keyboard.
- Delete excess files
- Files required for each map are in their places.
- Design a default MOTD, or Message of the Day, for the mod in
motd.txt
. - A shared soundcache manifest is built.
- Implementation for all functionalities desired to be in this release is completed.
Excess Files
If one of the following files or directories exist, deletion would make the mod's installation tidier.
demoheader.tmp
stats.txt
textwindow_temp.html
cfg\banned_user.cfg
cfg\banned_ip.cfg
cfg\config.cfg
scripts\kb_def.lst
scripts\settings.scr
This should be placed in thecfg
folder.bin\client.pdb
bin\server.pdb
- Possibly
scene.cache
andmodelsounds.cache
if a lower download size is desired.Note:These files would require rebuilding by the client.
maps/soundcache/*.cache
(do not delete the.manifest
s)Note:These files would require rebuilding by the client.
SAVE
directoryscreenshots
directoryreslists
directorymaterials/maps
directoryDownloadLists
directoryNote:These minor files would require rebuilding by the client.
Refining
- Read VGUI2 Programming Best Practices.
- Encrypt weapon scripts using vice.
- Add documentation on mod-specific console commands and console variables.
- Include an icon for the mod if desired in
resource\game.ico
. - Include the FGD for third-party mod mappers.