Half-Life Unified SDK: Difference between revisions

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(Remove unofficial build of map decompiler; official beta builds exist)
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Several standalone tools are branded as part of the overarching "Unified SDK" project, but are separate from the mod code.
Several standalone tools are branded as part of the overarching "Unified SDK" project, but are separate from the mod code.
* [https://github.com/SamVanheer/HalfLifeAssetManager Half-Life Asset Manager (HLAM)], a more robust and more stable replacement for HLMV.
* [https://github.com/SamVanheer/HalfLifeAssetManager Half-Life Asset Manager (HLAM)], a more robust and more stable replacement for HLMV.
* [https://github.com/SamVanheer/HalfLife.UnifiedSdk.MapDecompiler Half-Life Unified SDK Map Decompiler]
* [https://github.com/SamVanheer/HalfLife.UnifiedSdk.MapDecompiler Half-Life Unified SDK Map Decompiler] ([https://github.com/SamVanheer/HalfLife.UnifiedSdk.MapDecompiler/releases releases])


== Quotes ==
== Quotes ==
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== External links ==
== External links ==
* [https://github.com/SamVanheer/halflife-unified-sdk GitHub]
* [https://github.com/SamVanheer/halflife-unified-sdk GitHub]
* [https://github.com/kr0tchet/hl-unified-sdk-complied/releases/tag/complied Precomplied build of Map decomplier] (by [[User:Kr0tchet|kr0tchet]])
* [https://github.com/SamVanheer/HalfLife.UnifiedSdk-CSharp Half-Life Unified SDK CSharp tools]
* [https://github.com/SamVanheer/HalfLife.UnifiedSdk-CSharp Half-Life Unified SDK CSharp tools]
* [https://twhl.info/thread/view/20055 Forum topic from 2021]
* [https://twhl.info/thread/view/20055 Forum topic from 2021]
* [https://twhl.info/thread/view/19592 Forum topic from 2018]
* [https://twhl.info/thread/view/19592 Forum topic from 2018]

Revision as of 18:59, 26 May 2023

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Icon-Important.pngImportant:The Unified SDK is still in development and not ready for use beyond pre-alpha testing and feedback.
Do not attempt to use it to make a mod!

Half-Life Unified SDK is a project that aims to provide an updated version of the Half-Life SDK, with full support for the expansion packs Opposing Force and Blue Shift as well as new features.


The following types of changes are in scope for this project:

  • Bug fixes
  • Features to improve the game's code (refactoring, generalizing, simplifying)
  • Fixing game-breaking bugs in game assets (e.g. soft-locked trigger setups)

The following types of changes are out of scope:

  • Graphical upgrades
  • Physics engine changes
  • Other engine changes


Requirements

  • Requires .NET Desktop Runtime 6[confirm] for the tools

Tools

Several standalone tools are branded as part of the overarching "Unified SDK" project, but are separate from the mod code.

Quotes

Once the Unified SDK has been released i'm going to archive Half-Life Updated, Half-Life Opposing Force: Updated, Half-Life: Blue Shift Updated and Half-Life Updated CMake.
— Solokiller, Post #346105

External links