Template:Archived Page History/Half-Life SDK/en: Difference between revisions

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(Change "Materials" to "Textures", because Goldsus doesn't have a material system, instead calling textures directly)
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{{Table|tr <!--Quake 1-style particles are also possible, though rarely used-->  
{{Table|tr <!--Quake 1-style particles are also possible, though rarely used-->  
| {{Table|td|align=center|font-size=14px|bgcolor=#303030| '''[[/Materials/Sprites|Sprites]]''' }}
| {{Table|td|align=center|font-size=14px|bgcolor=#303030| '''[[/Sprites|Sprites]]''' }}
  {{Table|td|align=center| Effects like smoke, sparks, blood and fire are created with sprites. }}
  {{Table|td|align=center| Effects like smoke, sparks, blood and fire are created with sprites. }}
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Revision as of 13:06, 1 June 2023

Flag-white.pngEnglish (en)

The Half-Life SDK is the set of tools needed to create content for GoldSrc. On 30th August 2013, the Half-Life SDK was finally added to Steam in the 'Tools' section. You can now create and compile Half-Life and other GoldSrc mods for Windows, macOS and Linux as a result of the recent SteamPipe updates.

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