Template:Archived Page History/Half-Life SDK/en: Difference between revisions
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SirYodaJedi (talk | contribs) (Change "Materials" to "Textures", because Goldsus doesn't have a material system, instead calling textures directly) |
SirYodaJedi (talk | contribs) m (fix sprites target (remove mention of materials)) |
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{{Table|tr <!--Quake 1-style particles are also possible, though rarely used--> | {{Table|tr <!--Quake 1-style particles are also possible, though rarely used--> | ||
| {{Table|td|align=center|font-size=14px|bgcolor=#303030| '''[[ | | {{Table|td|align=center|font-size=14px|bgcolor=#303030| '''[[/Sprites|Sprites]]''' }} | ||
{{Table|td|align=center| Effects like smoke, sparks, blood and fire are created with sprites. }} | {{Table|td|align=center| Effects like smoke, sparks, blood and fire are created with sprites. }} | ||
}} | }} |
Revision as of 13:06, 1 June 2023
The Half-Life SDK is the set of tools needed to create content for GoldSrc. On 30th August 2013, the Half-Life SDK was finally added to Steam in the 'Tools' section. You can now create and compile Half-Life and other GoldSrc mods for Windows, macOS and Linux as a result of the recent SteamPipe updates.