Template:Archived Page History/Half-Life SDK/en: Difference between revisions
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SirYodaJedi (talk | contribs) (Change "Materials" to "Textures", because Goldsus doesn't have a material system, instead calling textures directly) |
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{{Table|td|align=center| [[Model|<span style=color:#E1E0DF>Models</span>]] are the detailed 3D objects that appear in the game world. }} | {{Table|td|align=center| [[Model|<span style=color:#E1E0DF>Models</span>]] are the detailed 3D objects that appear in the game world. }} | ||
}} | }} | ||
{{Table|tr | {{Table|tr <!--GoldSrc does NOT have a material system, unlike Source 1 and IdTech 3. Textures are instead called directly. Materials.txt is the equivalent of Source's $SurfaceProp.--> | ||
| {{Table|td|align=center|font-size=14px|bgcolor=#303030| '''[[/ | | {{Table|td|align=center|font-size=14px|bgcolor=#303030| '''[[/Textures|Textures]]''' }} | ||
{{Table|td|align=center| [[Texture|<span style=color:#E1E0DF>Textures | {{Table|td|align=center| [[Texture|<span style=color:#E1E0DF>Textures</span>]] are used to add additional 2-dimensional detail to a map or model. }} | ||
}} | }} | ||
{{Table|tr | {{Table|tr | ||
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{{Table|td|align=center| Quality [[Sound and Music|<span style=color:#E1E0DF>audio</span>]] adds a fourth dimension to your world. }} | {{Table|td|align=center| Quality [[Sound and Music|<span style=color:#E1E0DF>audio</span>]] adds a fourth dimension to your world. }} | ||
}} | }} | ||
{{Table|tr | {{Table|tr <!--Quake 1-style particles are also possible, though rarely used--> | ||
| {{Table|td|align=center|font-size=14px|bgcolor=#303030| '''[[/Materials/ | | {{Table|td|align=center|font-size=14px|bgcolor=#303030| '''[[/Materials/Sprites|Sprites]]''' }} | ||
{{Table|td|align=center| Effects like smoke, sparks, blood and fire are created with sprites. }} | {{Table|td|align=center| Effects like smoke, sparks, blood and fire are created with sprites. }} | ||
}} | }} |
Revision as of 15:00, 20 May 2023
The Half-Life SDK is the set of tools needed to create content for GoldSrc. On 30th August 2013, the Half-Life SDK was finally added to Steam in the 'Tools' section. You can now create and compile Half-Life and other GoldSrc mods for Windows, macOS and Linux as a result of the recent SteamPipe updates.