Ai relationship: Difference between revisions
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==Entity Description== | ==Entity Description== | ||
Sets relationships | [[Image:{{PAGENAME}}.png|left]] | ||
Sets relationships of | |||
* an [[NPC]] to an NPC | |||
* an NPC to an NPC class | |||
* an NPC class to an NPC | |||
* an NPC class to an NPC class{{clr}} | |||
==Keyvalues== | ==Keyvalues== |
Revision as of 00:16, 30 March 2006
Entity Description
Sets relationships of
- an NPC to an NPC
- an NPC to an NPC class
- an NPC class to an NPC
- an NPC class to an NPC class
Keyvalues
- Template:Kv targetname
- subject
- <target_name_or_class> This is the NPC(s) whose disposition will change.
- target
- <target_name_or_class> This is the NPC(s) about whom the Subject(s) will change their disposition.
- disposition
- <choices> Choose the way the Subject(s) should feel about the target(s)
Literal Value Description 1 Hate 2 Fear 3 Like 4 Neutral
- radius
- <float> Radius for subject
- rank
- <integer> How much the Subject(s) should Like/Hate/Fear the target(s). Higher priority = stronger feeling.
- StartActive
- <boolean>
- Reciprocal
- <boolean> Set this to have the new relationship mirrored by target
Inputs
- ApplyRelationship
- Apply relationship changes
- RevertRelationship
- Revert relationship changes
Outputs
Notes
The relationship can refer to the player as !player
(singleplayer) or any client as player
(singleplayer or multiplayer).