Half-Life Unified SDK: Difference between revisions
Jump to navigation
Jump to search
Important:The Unified SDK is still in development and not ready for use beyond pre-alpha testing and feedback.
Do not attempt to use it to make a mod!
SirYodaJedi (talk | contribs) (Move pre-alpha notice to top, and change to ModernImportant) |
SirYodaJedi (talk | contribs) m (wording) |
||
Line 1: | Line 1: | ||
{{Language subpage}} | {{Language subpage}} | ||
{{ModernImportant|The Unified SDK is still in development and not ready for use beyond pre-alpha testing and feedback. Do not attempt to use it to make a mod!}} | {{ModernImportant|The Unified SDK is still in development and not ready for use beyond pre-alpha testing and feedback.<br>'''''Do not attempt to use it to make a mod!'''''}} | ||
[[Half-Life Unified SDK]] is a project that | [[Half-Life Unified SDK]] is a project that aims to provide an updated version of the [[Half-Life SDK]], with full support for the expansion packs Opposing Force and Blue Shift as well as new features. | ||
Line 14: | Line 14: | ||
* Physics engine changes | * Physics engine changes | ||
* Other engine changes | * Other engine changes | ||
== Requirements == | == Requirements == |
Revision as of 18:57, 26 May 2023

Do not attempt to use it to make a mod!
Half-Life Unified SDK is a project that aims to provide an updated version of the Half-Life SDK, with full support for the expansion packs Opposing Force and Blue Shift as well as new features.
The following types of changes are in scope for this project:
- Bug fixes
- Features to improve the game's code (refactoring, generalizing, simplifying)
- Fixing game-breaking bugs in game assets (e.g. soft-locked trigger setups)
The following types of changes are out of scope:
- Graphical upgrades
- Physics engine changes
- Other engine changes
Requirements
- Requires .NET Desktop Runtime 6[confirm] for the tools
Tools
Several standalone tools are branded as part of the overarching "Unified SDK" project, but are separate from the mod code.
- Half-Life Asset Manager (HLAM), a more robust and more stable replacement for HLMV.
- Half-Life Unified SDK Map Decompiler
Quotes
Once the Unified SDK has been released i'm going to archive Half-Life Updated, Half-Life Opposing Force: Updated, Half-Life: Blue Shift Updated and Half-Life Updated CMake.
— Solokiller, Post #346105