List of skies: Difference between revisions
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{{Language subpage|title = List of Skies}} | {{Language subpage|title = List of Skies}} | ||
This is a list of skies available in {{source|4}} and {{gldsrc|4}} engine games, along with pictures of each skybox. The {{ | This is a list of skies available in {{source|4}} and {{gldsrc|4}} engine games, along with pictures of each skybox. The {{Ent|light_environment}} settings listed (Ideal Sun Angle, Ideal Brightness, etc) are suggestions based on settings used in official maps; other values may also be appropriate. To test skies in singleplayer without recompiling the map, bring up the console and enter {{Command|sv_skyname|<sky_name>}}. Quicksave the game, load it again and the old skybox should be temporarily replaced with the new one. | ||
{{ModernNote|If you are mapping for {{hl2ep2|2}}, you need to add ''_hdr'' to the end of most sky names—if it is not already there—so it does not cause the sky texture to stretch. (So, if your sky name is sky_day01_01, you would make it sky_day01_01_''hdr'').}} | {{ModernNote|If you are mapping for {{hl2ep2|2}}, you need to add ''_hdr'' to the end of most sky names—if it is not already there—so it does not cause the sky texture to stretch. (So, if your sky name is sky_day01_01, you would make it sky_day01_01_''hdr'').}} |
Revision as of 01:46, 23 April 2023


This is a list of skies available in Source and
GoldSrc engine games, along with pictures of each skybox. The light_environment settings listed (Ideal Sun Angle, Ideal Brightness, etc) are suggestions based on settings used in official maps; other values may also be appropriate. To test skies in singleplayer without recompiling the map, bring up the console and enter sv_skyname <sky_name>. Quicksave the game, load it again and the old skybox should be temporarily replaced with the new one.
Prefabs with light presets for Source Engine
These prefabs contain most of the above light presets for Valve Source-games.