List of skies: Difference between revisions

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{{Language subpage|title = List of Skies}}
{{Language subpage|title = List of Skies}}
This is a list of skies available in {{source|4}} and {{gldsrc|4}} engine games, along with pictures of each skybox. The {{ent|light_environment}} settings listed (Ideal Sun Angle, Ideal Brightness, etc) are suggestions based on settings used in official maps; other values may also be appropriate. To test skies in singleplayer without recompiling the map, bring up the console and enter {{Code|select=1|sv_skyname <sky_name>}}. Quicksave the game, load it again and the old skybox should be temporarily replaced with the new one.
This is a list of skies available in {{source|4}} and {{gldsrc|4}} engine games, along with pictures of each skybox. The {{Ent|light_environment}} settings listed (Ideal Sun Angle, Ideal Brightness, etc) are suggestions based on settings used in official maps; other values may also be appropriate. To test skies in singleplayer without recompiling the map, bring up the console and enter {{Command|sv_skyname|<sky_name>}}. Quicksave the game, load it again and the old skybox should be temporarily replaced with the new one.


{{ModernNote|If you are mapping for {{hl2ep2|2}}, you need to add ''_hdr'' to the end of most sky names—if it is not already there—so it does not cause the sky texture to stretch. (So, if your sky name is sky_day01_01, you would make it sky_day01_01_''hdr'').}}
{{ModernNote|If you are mapping for {{hl2ep2|2}}, you need to add ''_hdr'' to the end of most sky names—if it is not already there—so it does not cause the sky texture to stretch. (So, if your sky name is sky_day01_01, you would make it sky_day01_01_''hdr'').}}

Revision as of 01:46, 23 April 2023

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This is a list of skies available in Source Source and GoldSrc GoldSrc engine games, along with pictures of each skybox. The light_environment settings listed (Ideal Sun Angle, Ideal Brightness, etc) are suggestions based on settings used in official maps; other values may also be appropriate. To test skies in singleplayer without recompiling the map, bring up the console and enter sv_skyname <sky_name>. Quicksave the game, load it again and the old skybox should be temporarily replaced with the new one.

Template:ModernNote

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Prefabs with light presets for Source Engine

Valve Skyboxes Lights Presets

These prefabs contain most of the above light presets for Valve Source-games.