SDK Docs: Difference between revisions
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{| | {| align="center" | ||
!colspan="2"|Quick Category Navigation | !colspan="2"|Quick Category Navigation | ||
|- | |- | ||
| '''[[:category:Modding|Modding]]''' | | '''[[:category:Modding|Modding]]''' | ||
| | | Creating, organising and releasing your Source project. | ||
|- | |- | ||
| '''[[:category:Level Design|Level Design]]''' | | '''[[:category:Level Design|Level Design]]''' | ||
| Maps are the cornerstone of | | Maps are the cornerstone of Source, where it all comes together. Learn about all aspects of producing them here. | ||
|- | |- | ||
| '''[[:category:Choreography|Choreography (FacePoser)]]''' | | '''[[:category:Choreography|Choreography (FacePoser)]]''' | ||
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|- | |- | ||
| '''[[:category:VGUI|VGUI]]''' | | '''[[:category:VGUI|VGUI]]''' | ||
| Valve's proprietary GUI mimicks Windows' and works both in-game and on the desktop. Used for | | Valve's proprietary GUI mimicks Windows' and works both in-game and on the desktop. Used for HUDs, 3D cameras and more. | ||
|- | |- | ||
| '''[[:category:Programming|Programming]]''' | | '''[[:category:Programming|Programming]]''' | ||
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|- | |- | ||
| '''[[:Category:Glossary|Glossary]]''' | | '''[[:Category:Glossary|Glossary]]''' | ||
| | | Explanations of common terms. | ||
|- | |- | ||
| '''[[:Category:Third Party Tools|Third Party Tools]]''' | | '''[[:Category:Third Party Tools|Third Party Tools]]''' | ||
| Non-Valve developer tools | | Non-Valve developer tools. | ||
|} | |} | ||
Revision as of 04:49, 24 March 2006
General
- Downloading and Installing the Source SDK
- Source SDK Release Notes
- Source SDK FAQ
- Developer Console
- Source SDK Files and Directory Structure
- Demo Recording Tools
- Source TV
- Steam 3rd Party Mod Support
Quick Category Navigation | |
---|---|
Modding | Creating, organising and releasing your Source project. |
Level Design | Maps are the cornerstone of Source, where it all comes together. Learn about all aspects of producing them here. |
Choreography (FacePoser) | Make Source's characters come to life with its uniquely powerful choreography technologies. |
AI | AI controls the behavior of all but the simplest of NPC actions and Source makes using or creating it easy. |
Material System | Textures and shaders are combined in Source to create materials. |
Sound System | Documentation on Source's software sound system. |
Modeling | Everything you need to know about modeling for Source. |
VGUI | Valve's proprietary GUI mimicks Windows' and works both in-game and on the desktop. Used for HUDs, 3D cameras and more. |
Programming | The nuts and bolts of any MOD, programming is what makes things different. |
Tutorials | Need help trying to use a particular Source feature? Check here. |
Technical | Miscellaneous technical aspects about the Source engine and Half-Life 2 programming. |
Glossary | Explanations of common terms. |
Third Party Tools | Non-Valve developer tools. |
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