SDK Docs: Difference between revisions

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{|
{| align="center"
!colspan="2"|Quick Category Navigation
!colspan="2"|Quick Category Navigation
|-
|-
| '''[[:category:Modding|Modding]]'''
| '''[[:category:Modding|Modding]]'''
| How to create a Source mod.
| Creating, organising and releasing your Source project.
|-
|-
| '''[[:category:Level Design|Level Design]]'''
| '''[[:category:Level Design|Level Design]]'''
| Maps are the cornerstone of [[Source]], where it all comes together. Learn about all aspects of producing them here.
| Maps are the cornerstone of Source, where it all comes together. Learn about all aspects of producing them here.
|-
|-
| '''[[:category:Choreography|Choreography (FacePoser)]]'''
| '''[[:category:Choreography|Choreography (FacePoser)]]'''
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|-
|-
| '''[[:category:VGUI|VGUI]]'''
| '''[[:category:VGUI|VGUI]]'''
| Valve's proprietary GUI mimicks Windows' and works both in-game and on the desktop. Used for interfaces, HUDs, and dynamic displays in the 3D game environment. If you want to display information VGUI is the answer.
| Valve's proprietary GUI mimicks Windows' and works both in-game and on the desktop. Used for HUDs, 3D cameras and more.
|-
|-
| '''[[:category:Programming|Programming]]'''
| '''[[:category:Programming|Programming]]'''
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|-
|-
| '''[[:Category:Glossary|Glossary]]'''
| '''[[:Category:Glossary|Glossary]]'''
| What's this mean? What's that mean? Look here!
| Explanations of common terms.
|-
|-
| '''[[:Category:Third Party Tools|Third Party Tools]]'''
| '''[[:Category:Third Party Tools|Third Party Tools]]'''
| Non-Valve developer tools
| Non-Valve developer tools.
|}
|}



Revision as of 04:49, 24 March 2006


http://developer.valvesoftware.com/w/images/5/5f/SourceLogo_trans.gif

General


Quick Category Navigation
Modding Creating, organising and releasing your Source project.
Level Design Maps are the cornerstone of Source, where it all comes together. Learn about all aspects of producing them here.
Choreography (FacePoser) Make Source's characters come to life with its uniquely powerful choreography technologies.
AI AI controls the behavior of all but the simplest of NPC actions and Source makes using or creating it easy.
Material System Textures and shaders are combined in Source to create materials.
Sound System Documentation on Source's software sound system.
Modeling Everything you need to know about modeling for Source.
VGUI Valve's proprietary GUI mimicks Windows' and works both in-game and on the desktop. Used for HUDs, 3D cameras and more.
Programming The nuts and bolts of any MOD, programming is what makes things different.
Tutorials Need help trying to use a particular Source feature? Check here.
Technical Miscellaneous technical aspects about the Source engine and Half-Life 2 programming.
Glossary Explanations of common terms.
Third Party Tools Non-Valve developer tools.

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