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<center> | <center> | ||
{{Table | {{Table | ||
| width = 800px | | width = 800px | ||
| caption = [[File:Source-logo.png|400px|link=|Source Engine]] | | caption = [[File:Source-logo.png|400px|link=|Source Engine]] | ||
<p style="margin:10px 0 10px;font-size:14px;">'''[[SDK Installation|Download and Installation]] · [[:Category:Source SDK FAQ|Frequently Asked Questions]] · [[Source SDK Release Notes|Release Notes]]'''</p> | <p style="margin:10px 0 10px;font-size:14px;"> | ||
'''[[SDK Installation|Download and Installation]] · [[:Category:Source SDK FAQ|Frequently Asked Questions]] · [[Source SDK Release Notes|Release Notes]]''' | |||
</p> | |||
| {{Table|tr | |||
{{Table| | | header = 1 | ||
{{Table | | {{Table|th|radius=8px 0 0 0| Page }} | ||
| | {{Table|th|radius=0 8px 0 0| Description }} | ||
| | }} | ||
| | {{Table|tr | ||
}} | | {{Table|td|bg=#303030|align=center| '''[[:Category:Modding|Modding]]''' }} | ||
{{Table | {{Table|td|align=center| Creating, organizing and releasing your [[Source|<span style=color:#E1E0DF>Source</span>]] project. }} | ||
| | }} | ||
| | {{Table|tr | ||
}} | | {{Table|td|bg=#303030|align=center| '''[[:Category:Level Design|Level Design]]''' }} | ||
{{Table | {{Table|td|align=center| [[Map (level design)|<span style=color:#E1E0DF>Maps</span>]] are the 3D worlds where everything comes together. }} | ||
| | }} | ||
| | {{Table|tr | ||
| {{Table|td|bg=#303030|align=center| '''[[:Category:Programming|Programming]]''' }} | |||
{{Table|td|align=center| text = A mod's C++ <span style=color:#E1E0DF>code</span> defines the way its world and game rules behave. }} | |||
}} | |||
{{Table|tr | |||
| {{Table|td|bg=#303030|align=center| '''[[:Category:Scripting|Scripting]]''' }} | |||
{{Table|td|align=center| Scripting can be used for adding new functionality or logic to [[Entity|<span style=color:#E1E0DF>entities</span>]]. }} | |||
}} | |||
{{Table|tr | |||
| {{Table|td|bg=#303030|align=center| '''[[:Category:Modeling|Modeling]]'''}} | |||
{{Table|td|align=center| [[Model|<span style=color:#E1E0DF>Models</span>]] are the detailed 3D objects that appear in the game world. }} | |||
}} | |||
{{Table|tr | |||
| {{Table|td|bg=#303030|align=center| '''[[:Category:Material System|Materials]]''' }} | |||
{{Table|td|align=center| [[Texture|<span style=color:#E1E0DF>Textures</span>]] and [[Shader|<span style=color:#E1E0DF>shaders</span>]] are combined in Source to create [[Material|<span style=color:#E1E0DF>materials</span>]]. }} | |||
}} | |||
{{Table|tr | |||
| {{Table|td|bg=#303030|align=center| '''[[:Category:Sound System|Sounds]]''' }} | |||
{{Table|td|align=center| Quality [[Sound and Music|<span style=color:#E1E0DF>audio</span>]] adds a fourth dimension to your world. }} | |||
}} | |||
{{Table|tr | |||
| {{Table|td|bg=#303030|align=center| '''[[:Category:Particle_System|Particles]]''' }} | |||
{{Table|td|align=center| Effects like smoke, sparks, blood and fire are created with [[Particle System Overview|<span style=color:#E1E0DF>particles</span>]]. }} | |||
}} | |||
{{Table|tr | |||
| {{Table|td|bg=#303030|align=center| '''[[:Category:AI|Artificial Intelligence]]''' }} | |||
{{Table|td|align=center| AI controls the behavior of all but the simplest of [[NPC|<span style=color:#E1E0DF>NPC</span>]] actions. }} | |||
}} | |||
{{Table|tr | |||
| {{Table|td|bg=#303030|align=center| '''[[:Category:Choreography|Choreography]]''' }} | |||
{{Table|td|align=center| Direct your digital actors' performances with [[Choreography creation|<span style=color:#E1E0DF>choreographed scenes</span>]]. }} | |||
}} | |||
{{Table|tr | |||
| {{Table|td|bg=#303030|align=center| '''[[:Category:Source_Filmmaker|Filmmaker]]''' }} | |||
{{Table|td|align=center| Create movies inside the [[Source|<span style=color:#E1E0DF>Source Engine</span>]]. }} | |||
}} | |||
{{Table|tr | |||
| {{Table|td|bg=#303030|align=center| '''[[:Category:Tutorials|Tutorials]]''' }} | |||
{{Table|td|align=center| Step-by-step guides on a variety of topics. }} | |||
}} | |||
{{Table|tr | |||
| {{Table|td|bg=#303030|align=center| '''[[:Category:Technical|Technical]]''' }} | |||
{{Table|td|align=center| In-depth discussion of [[Source|<span style=color:#E1E0DF>Source's</span>]] features. }} | |||
}} | |||
{{Table|tr | |||
| {{Table|td|bg=#303030|align=center| '''[[:Category:Glossary|Glossary]]''' }} | |||
{{Table|td|align=center| text = Explanations for <span style=color:#E1E0DF>terms</span> you may encounter. }} | |||
}} | |||
{{Table|tr | |||
| {{Table|td|bg=#303030|align=center| '''[[:Category:Official Tools|Official Tools]]''' }} | |||
{{Table|td|align=center| Official tools made by [[Valve|<span style=color:#E1E0DF>Valve</span>]] for their games. }} | |||
}} | |||
{{Table|tr | |||
| {{Table|td|bg=#303030|align=center| '''[[:Category:Third Party Tools|Third-Party Tools]]''' }} | |||
{{Table|td|align=center| text = Useful developer tools created by the <span style=color:#E1E0DF>community</span>. }} | |||
}} | |||
{{Table|tr | |||
| {{Table|td|bg=#303030|align=center|radius=0 0 0 8px| '''[[:Category:IO System|I/O System]]''' }} | |||
{{Table|td|align=center|radius=0 0 8px 0| The [[Inputs and Outputs|<span style=color:#E1E0DF>I/O system</span>]] is the backbone of most levels in Source-based games/mods. }} | |||
}} | |||
}} | }} | ||
</center> | </center> |
Revision as of 03:52, 20 February 2023
Page | Description |
---|---|
Modding | Creating, organizing and releasing your Source project. |
Level Design | Maps are the 3D worlds where everything comes together. |
Programming | A mod's C++ code defines the way its world and game rules behave. |
Scripting | Scripting can be used for adding new functionality or logic to entities. |
Modeling | Models are the detailed 3D objects that appear in the game world. |
Materials | Textures and shaders are combined in Source to create materials. |
Sounds | Quality audio adds a fourth dimension to your world. |
Particles | Effects like smoke, sparks, blood and fire are created with particles. |
Artificial Intelligence | AI controls the behavior of all but the simplest of NPC actions. |
Choreography | Direct your digital actors' performances with choreographed scenes. |
Filmmaker | Create movies inside the Source Engine. |
Tutorials | Step-by-step guides on a variety of topics. |
Technical | In-depth discussion of Source's features. |
Glossary | Explanations for terms you may encounter. |
Official Tools | Official tools made by Valve for their games. |
Third-Party Tools | Useful developer tools created by the community. |
I/O System | The I/O system is the backbone of most levels in Source-based games/mods. |