Custom camera effects: Difference between revisions
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Custom camera effects are only produceable with [[point_camera]]. | Custom camera effects are only produceable with <code>[[point_camera]]</code>. | ||
==Broken lens effect== | ==Broken lens effect== | ||
Take the ''invisible'' texture and make a block in front of the <code>point_camera</code>. Then using the [[Hammer Decal Tool|decal tool]], take the texture <code>decals/glass/shot1</code> and place it right in front of the point_camera entity. Through the monitor it will now look like the image was shot through the broken lens. | Take the ''invisible'' texture and make a block in front of the <code>point_camera</code>. Then using the [[Hammer Decal Tool|decal tool]], take the texture <code>decals/glass/shot1</code> and place it right in front of the <code>point_camera</code> entity. Through the monitor it will now look like the image was shot through the broken lens. | ||
[[Category:Camera]] | [[Category:Camera]] |
Revision as of 00:53, 16 March 2006
Custom camera effects are only produceable with point_camera
.
Broken lens effect
Take the invisible texture and make a block in front of the point_camera
. Then using the decal tool, take the texture decals/glass/shot1
and place it right in front of the point_camera
entity. Through the monitor it will now look like the image was shot through the broken lens.