Trigger ignite arrows: Difference between revisions
		
		
		
		
		
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| mNo edit summary | mNo edit summary | ||
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| {{lang|title=trigger_ignite_arrows}} | {{lang|title=trigger_ignite_arrows}} | ||
| {{entity|trigger_ignite_arrows|type=e2|game= | {{entity|trigger_ignite_arrows|type=e2|game=Team Fortress 2}} | ||
| ==Entity Description== | ==Entity Description== | ||
Revision as of 09:51, 24 January 2023

 
Entity Description
Area used to mark spots that will ignite arrows.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with theEnableinput).
Inputs
- EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.























