Trigger ignite arrows: Difference between revisions
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{{lang|title=trigger_ignite_arrows}} | {{lang|title=trigger_ignite_arrows}} | ||
{{entity|trigger_ignite_arrows|type=e2|game= | {{entity|trigger_ignite_arrows|type=e2|game=Team Fortress 2}} | ||
==Entity Description== | ==Entity Description== |
Revision as of 09:51, 24 January 2023


Entity Description
Area used to mark spots that will ignite arrows.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Inputs
- EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.