Func nav connection blocker: Difference between revisions
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{{lang|title=func_nav_connection_blocker}} | {{lang|title=func_nav_connection_blocker}} | ||
{{CD|CFuncNavConnectionBlocker}} | |||
{{entity|func_nav_connection_blocker|type=e2|game=Left 4 Dead 2}} It prevents vertical connections to be made through its volume during [[Nav generate|navmesh generation]]. | {{entity|func_nav_connection_blocker|type=e2|game=Left 4 Dead 2}} It prevents vertical connections to be made through its volume during [[Nav generate|navmesh generation]]. | ||
{{clr}} | |||
== Example == | == Example == | ||
It's used only in c5m5_bridge. You can see its brush like in the pictures below when [[convar]] nav_show_connectionblockers is 1 while round starts and the brush uses {{ent|Tool textures|alt=tools/toolstrigger}} texture. Blue lines in the pictures are connections going from upper areas to the lower ones. | It's used only in c5m5_bridge. You can see its brush like in the pictures below when [[convar]] nav_show_connectionblockers is 1 while round starts and the brush uses {{ent|Tool textures|alt=tools/toolstrigger}} texture. Blue lines in the pictures are connections going from upper areas to the lower ones. |
Revision as of 16:55, 17 February 2023


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CFuncNavConnectionBlocker |
Template:Entity It prevents vertical connections to be made through its volume during navmesh generation.
Example
It's used only in c5m5_bridge. You can see its brush like in the pictures below when convar nav_show_connectionblockers is 1 while round starts and the brush uses tools/toolstrigger texture. Blue lines in the pictures are connections going from upper areas to the lower ones.