NAV (file format): Difference between revisions

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[[Category:Glossary]][[Category:Level Design]][[Category:AI]]
[[Category:Glossary]][[Category:Level Design]][[Category:AI]]
A NAV file is a Navigation Mesh file for [[Bots]] in [[Counter-Strike]]. It defines, among other things the walkable space in a level. The file is generated automatically when bots are played for the first time on a specific map. One can edit a Navigation Mesh manually by typing nav_edit 1 in the console with [[sv_cheats]] enabled.  NAV creation is an open-source task available in the SDK.  If one were to implement their bots, it would be easier because NAV creation is already supplied.
A '''NAV''' file is a [[Navigation Meshes|'''Nav'''igation Mesh]] file for [[Bots]]. It defines, among other things the walkable space in a level. The file is generated automatically when bots are played for the first time on a specific map. One can edit a Navigation Mesh manually by typing nav_edit 1 in the console with [[sv_cheats]] enabled.  NAV creation is an open-source task available in the SDK.  If one were to implement their bots, it would be easier because NAV creation is already supplied.


The difference between an [[AIN]] and a '''NAV''' file is that an '''AIN''' file is mainly used for [[NPC]] navigation.
The difference between an [[AIN]] and a '''NAV''' file is that an '''AIN''' file is mainly used for [[NPC]] navigation.

Revision as of 20:29, 13 March 2006

A NAV file is a Navigation Mesh file for Bots. It defines, among other things the walkable space in a level. The file is generated automatically when bots are played for the first time on a specific map. One can edit a Navigation Mesh manually by typing nav_edit 1 in the console with sv_cheats enabled. NAV creation is an open-source task available in the SDK. If one were to implement their bots, it would be easier because NAV creation is already supplied.

The difference between an AIN and a NAV file is that an AIN file is mainly used for NPC navigation.

See also