Evolution: Difference between revisions
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* 1 Animator | * 1 Animator | ||
* 1 Texture Artist, MIA at the moment | * 1 Texture Artist, MIA at the moment | ||
==Help Wanted== | |||
If you have any of these skills below,<br> | |||
We need your help! <br> | |||
Please contact [mailto:lordneptune@teamexp.net lordneptune@teamexp.net] <br> | |||
or [mailto:cubedude89@gmail.com cubedude89@gmail.com]<br> | |||
mapping skills? <br> | |||
programming skills? <br> | |||
modeling skills? <br> | |||
Animation skills? <br> | |||
2D design skills? | |||
==Other info== | ==Other info== |
Revision as of 18:01, 12 March 2006
Overview
Evolution is a multiplayer modification for Half Life 2. It features at least 11 new levels, new weapons, 7 game modes, both old and new, and the ability to customize your character's abilities during the matches in order to tune your powers to different situations. -Taken directly from the FAQ.
Features
- 5 sets of abilities that can be leveled up and changed throughout a match in real-time
- Agility - jump higher, perform backflips, wall jump, dual wielding weapons, and ultimately the ability to fly
- Mental Strength - more points (Mental Capacity) to use other abilities, some abilities last longer, Mental Capacity regeneration, and telekinesis
- Physical Endurance - take more damage, regenerate health, additional armor capabilities, and creation of impenetrable force fields
- Physical Strength - deal more damage, charge weapons, hit harder, and eventually shoot energy from the hands
- Speed - run/reload/strike/move/everything faster, eventually leads to teleportation abilities
- New weapons designed around balancing the new abilities listed above
- New game modes using these abilities and weapons
- New maps to house these new game modes
History
This mod started as a basic idea back in 2003 and has grown to a full-fledged concept. Throughout the years, we have seen people come and go, which has stunted progress on the modification a great deal. It took about a full year, until the summer of 2004, for the concept for this modification to become solid. At that point, new members joined up, a new website was launched, and things were looking good. Eventually, a lot of the new members went onto better things, realising that their time would not be able to be spent on developing a modification of this size. So, Evolution is now on the lookout for ambitious people to add to this history, eventually pushing this mod to a releasable state for all to enjoy.
Team
- Lord Neptune - Team Leader and Lead Designer. Also delves into programming, level design, web design, and public relations.
- 2 Level Designers active, 1 MIA
- 1 Conceptual artist active, somewhat MIA
- 0 Programmers... all of those left...
- 2 Prospective 3D artists
- 1 Sound Designer
- 1 Animator
- 1 Texture Artist, MIA at the moment
Help Wanted
If you have any of these skills below,
We need your help!
Please contact lordneptune@teamexp.net
or cubedude89@gmail.com
mapping skills?
programming skills?
modeling skills?
Animation skills?
2D design skills?
Other info
Concept Art
Media Page
Weapons
http://evolution.teamexp.net/albums/Weapons/sap_weapon.thumb.jpg
http://evolution.teamexp.net/albums/Weapons/mpb6_weapon.thumb.jpg
http://evolution.teamexp.net/albums/Weapons/ma88_weapon.thumb.jpg
http://evolution.teamexp.net/albums/Weapons/h9k_weapon.thumb.jpg
http://evolution.teamexp.net/albums/Weapons/44a_weapon.thumb.jpg
http://evolution.teamexp.net/albums/Weapons/tr_80_weapon.thumb.jpg
Characters
http://evolution.teamexp.net/albums/Characters/japanese1.thumb.jpg
http://evolution.teamexp.net/albums/Characters/german.thumb.jpg
http://evolution.teamexp.net/albums/Characters/aussietest1.thumb.jpg
Maps
http://evolution.teamexp.net/albums/Australia/evo_arena0002.thumb.jpg
http://evolution.teamexp.net/albums/Australia/evo_arena0003.thumb.jpg
http://evolution.teamexp.net/albums/Canada/teaser.thumb.jpg
http://evolution.teamexp.net/albums/UnitedStates/testmap0003.thumb.jpg
http://evolution.teamexp.net/albums/UnitedStates/testmap0004.thumb.jpg