Material surface properties: Difference between revisions
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This is the list of | [[Category:Material System]] | ||
{{hl2}} This is the list of material types that [[VMT|VMTs]] can recognize. The material type's name should be placed in quotation marks after $surfaceprop. Each material setting has its own unique properties, which affect the gibs they produce (if breakable) and the sound of impacts or footsteps. | |||
CONCRETE/ROCK TYPES | '''CONCRETE/ROCK TYPES''' | ||
baserock | *baserock | ||
boulder | *boulder | ||
brick | *brick | ||
concrete | *concrete | ||
concrete_block | *concrete_block | ||
gravel | *gravel | ||
rock | *rock | ||
LIQUID TYPES | '''LIQUID TYPES''' | ||
slime | *slime | ||
water | *water | ||
wade | *wade | ||
METAL TYPES | '''METAL TYPES''' | ||
chain | *chain | ||
chainlink | *chainlink | ||
metal | *metal | ||
metalbox | *metalbox | ||
metalgrate | *metalgrate | ||
metalpanel | *metalpanel | ||
metalvent | *metalvent | ||
slipperymetal | *slipperymetal | ||
solidmetal | *solidmetal | ||
MISC TYPES | '''MISC TYPES''' | ||
computer | *computer | ||
default | *default | ||
glass | *glass | ||
ladder | *ladder | ||
ORGANIC TYPES | '''ORGANIC TYPES''' | ||
alienflesh | *alienflesh | ||
bloodyflesh | *bloodyflesh | ||
flesh | *flesh | ||
watermelon | *watermelon | ||
SNOW TYPES | '''SNOW TYPES''' | ||
ice | *ice | ||
snow | *snow | ||
TERRAIN TYPES | '''TERRAIN TYPES''' | ||
antlionsand | *antlionsand | ||
quicksand | *quicksand | ||
dirt | *dirt | ||
mud | *mud | ||
slipperyslime | *slipperyslime | ||
grass | *grass | ||
tile | *tile | ||
gravel | *gravel | ||
WOOD TYPES | '''WOOD TYPES''' | ||
wood | *wood | ||
woodbox | *woodbox | ||
woodcrate | *woodcrate | ||
wood_furniture | *wood_furniture | ||
wood_lowdensity | *wood_lowdensity | ||
wood_plank | *wood_plank | ||
wood_panel | *wood_panel | ||
wood_solid | *wood_solid | ||
---- | |||
''See also'' | |||
[[Creating Materials]] |
Revision as of 19:06, 1 July 2005
This is the list of material types that VMTs can recognize. The material type's name should be placed in quotation marks after $surfaceprop. Each material setting has its own unique properties, which affect the gibs they produce (if breakable) and the sound of impacts or footsteps.
CONCRETE/ROCK TYPES
- baserock
- boulder
- brick
- concrete
- concrete_block
- gravel
- rock
LIQUID TYPES
- slime
- water
- wade
METAL TYPES
- chain
- chainlink
- metal
- metalbox
- metalgrate
- metalpanel
- metalvent
- slipperymetal
- solidmetal
MISC TYPES
- computer
- default
- glass
- ladder
ORGANIC TYPES
- alienflesh
- bloodyflesh
- flesh
- watermelon
SNOW TYPES
- ice
- snow
TERRAIN TYPES
- antlionsand
- quicksand
- dirt
- mud
- slipperyslime
- grass
- tile
- gravel
WOOD TYPES
- wood
- woodbox
- woodcrate
- wood_furniture
- wood_lowdensity
- wood_plank
- wood_panel
- wood_solid
See also