Func nav prefer: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (-showing only tf2 teams)
mNo edit summary
Line 1: Line 1:
{{tf2 brush|func_nav_prefer}}
{{lang|title=func_nav_prefer}}
{{entity|func_nav_prefer|type=e2|game=Team Fortress 2}}


==Entity description==
==Entity description==

Revision as of 09:59, 24 January 2023

English (en)Translate (Translate)

Template:Entity

Entity description

Artificially makes bots prefer a certain area when choosing navigation paths by decreasing the pathfinding cost of progressing through the area.

Note.pngNote: For this entity to take effect, it's volume must cover an entire nav cell to take effect on that cell.
Note.pngNote: The path cost of moving through this nav area is 4% of the regular cost. While unlikely, other paths could have a value lower than the preferred path.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).
TeamNum:
Initial Team (TeamNum) <choices>
Which Team the entity belongs / is assigned to on spawn
  • 0: None
  • 1: Spectator/Halloween Souls Team Fortress 2
  • 2: RED Team Fortress 2
  • 3: BLU/Robots Team Fortress 2
  • 5: Halloween Bosses (only in Team Fortress 2) !FGD
tags ([todo internal name (i)]) <string>
additional context for if the entity should apply to a specific bot

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

See Also