Generic Keyvalues, Inputs and Outputs/Outputs: Difference between revisions
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(-OnKilled is only in l4d1) |
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{{IO|OnUser1|to=OnUser4|These outputs each fire in response to the firing of the like-numbered <code>FireUser1</code> to <code>FireUser4</code> Input; see [[User Inputs and Outputs]].}}<!-- | {{IO|OnUser1|to=OnUser4|These outputs each fire in response to the firing of the like-numbered <code>FireUser1</code> to <code>FireUser4</code> Input; see [[User Inputs and Outputs]].}}<!-- | ||
-->{{#if:{{{l4d|}}}|<!-- | -->{{#if:{{{l4d|}}}|<!-- | ||
-->{{IO|OnKilled|only= | -->{{IO|OnKilled|only=l4d1|This output fires when the entity is killed and removed from the game.}}| }} |
Revision as of 22:22, 4 November 2022
This template is our holder for all outputs that are assigned through CBaseEntity.
To add the OnKilled
output, add |l4d=1
between {{O BaseEntity
and }}
. This output is in the Left 4 Dead engine branch only, no other games.
Base:
- OnUser1 to OnUser4
- These outputs each fire in response to the firing of the like-numbered
FireUser1
toFireUser4
Input; see User Inputs and Outputs.