Trigger active weapon detect: Difference between revisions
Jump to navigation
Jump to search
(-concise page) |
(-added class hierarchy) |
||
Line 1: | Line 1: | ||
{{CD|CTriggerActiveWeaponDetect}} | |||
{{l4d2 brush|trigger_active_weapon_detect}} It fires an output when touched by a player that has a specific weapon active. | {{l4d2 brush|trigger_active_weapon_detect}} It fires an output when touched by a player that has a specific weapon active. | ||
Revision as of 02:37, 6 November 2022
![]() |
---|
CTriggerActiveWeaponDetect |
Template:L4d2 brush It fires an output when touched by a player that has a specific weapon active.
Keyvalues
- Weapon To Detect (weaponclassname) <string>
- weapon classname that player must have active
Outputs
- OnTouchedActiveWeapon
- Touched a player who has our weapon active