Template:I Shadow:zh-cn: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (moved some links to :zh-cn.)
m (- changed links to :lang suffix redirect pages to the redirected link)
 
Line 3: Line 3:
{{IO:zh-cn|DisableShadow|为该实体关闭[[Lighting:zh-cn#动态光源|动态阴影]]。}}
{{IO:zh-cn|DisableShadow|为该实体关闭[[Lighting:zh-cn#动态光源|动态阴影]]。}}
{{IO:zh-cn|EnableShadow|为该实体开启\动态阴影。}}
{{IO:zh-cn|EnableShadow|为该实体开启\动态阴影。}}
{{#if: {{{prep2|}}} | |{{IO:zh-cn|DisableReceivingFlashlight|该对象不会接收来自[[env_projectedtexture:zh-cn|投影纹理]]的光或阴影。|since={{portal2}}}}
{{#if: {{{prep2|}}} | |{{IO:zh-cn|DisableReceivingFlashlight|该对象不会接收来自[[Env projectedtexture/zh|投影纹理]]的光或阴影。|since={{portal2}}}}
{{IO:zh-cn|EnableReceivingFlashlight|该对象可能会从投影纹理接收光或阴影。|since={{portal2}}}} }} }}</onlyinclude>
{{IO:zh-cn|EnableReceivingFlashlight|该对象可能会从投影纹理接收光或阴影。|since={{portal2}}}} }} }}</onlyinclude>
[[Category:Input Templates:zh-cn|Shadow]]
[[Category:Input Templates:zh-cn|Shadow]]

Latest revision as of 12:18, 4 July 2024

Shadow:
DisableShadow
为该实体关闭动态阴影
EnableShadow
为该实体开启\动态阴影。
DisableReceivingFlashlight  (in all games since Portal 2)
该对象不会接收来自投影纹理的光或阴影。
EnableReceivingFlashlight  (in all games since Portal 2)
该对象可能会从投影纹理接收光或阴影。