Point broadcastclientcommand: Difference between revisions
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{{ | __NOTOC__ | ||
{{CD|CPointBroadcastClientCommand|file1=client.cpp}} | |||
{{base point|point_broadcastclientcommand|since=Left 4 Dead}} | {{base point|point_broadcastclientcommand|since=Left 4 Dead}} It's an entity that issues commands to each valid client's console, as if it was typed in by that player locally. | ||
This was used in L4D2 Campaign '''Hard Rain''' to change the client fog during a heavy part of a rain storm. {{todo|Clarify and be more accurate about usage in official maps.}} | |||
== Keyvalues == | == Keyvalues == | ||
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== Inputs == | == Inputs == | ||
{{IO|Command|Command to execute.|param=string}} | {{IO|Command|Command to execute.{{Bugfix|In Hammer, using " symbol in parameter field will corrupt the [[VMF]] file's structure, making the file unviewable for the next Hammer session.|Remove the string argument manually with a text editor.}}|param=string}} | ||
== See Also == | == See Also == |
Revision as of 08:19, 22 November 2022
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CPointBroadcastClientCommand |
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Template:Base point It's an entity that issues commands to each valid client's console, as if it was typed in by that player locally.
This was used in L4D2 Campaign Hard Rain to change the client fog during a heavy part of a rain storm.
Todo: Clarify and be more accurate about usage in official maps.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Command <string >
- Command to execute.
Fix:Remove the string argument manually with a text editor.