Info gamemode: Difference between revisions
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{{lang|Info gamemode}} | {{lang|Info gamemode}} | ||
{{ | {{CD|CInfoGameMode}} | ||
{{Entity|info_gamemode|sprite=1|type=e0|series=Left 4 Dead}} When a map is loaded, this entity can fire outputs depending on the current game mode. This allows the all game modes to be available in a single map instead of having separate maps for each game mode. {{clr}} | |||
== Keyvalues == | == Keyvalues == | ||
Revision as of 12:16, 11 June 2023
| CInfoGameMode |
Template:Entity When a map is loaded, this entity can fire outputs depending on the current game mode. This allows the all game modes to be available in a single map instead of having separate maps for each game mode.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Outputs
- OnCoop
- Fired when the map spawns in coop games.
- OnVersus
- Fired when the map spawns in versus games.
- OnSurvival
- Fired when the map spawns in survival games.
- OnScavenge
- Fired when the map spawns in scavenge mode.
- OnCoopPostIO (in all games since
) - Fired after all entity IO generated by
OnCoophas finished.
- OnVersusPostIO (in all games since
) - Fired after all entity IO generated by
OnVersushas finished
- OnSurvivalPostIO (in all games since
) - Fired after all entity IO generated by
OnSurvivalhas finished
- OnScavengePostIO (in all games since
) - Fired after all entity IO generated by
OnScavengehas finished
- OnScavengeMatchStart (in all games since
) - Fired on the first map load of a scavenge match. Doesn't fire on round restarts.
- OnNavAnalyze (in all games since
) - Fired when the map is loaded with -navanalyze on the command line.