Func conveyor: Difference between revisions
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{{ | {{entity|func_conveyor|type=e2}} It functions as a conveyor belt, with a moving surface. The surface material should have a <code>[[List Of Material Proxies#Entity integration|ConveyorScroll]]</code> Material Proxy, to synchronize the material movement and push effect. | ||
{{code class|CFuncConveyor|bmodels.cpp}} | {{code class|CFuncConveyor|bmodels.cpp}} |
Revision as of 07:54, 24 January 2023
Template:Entity It functions as a conveyor belt, with a moving surface. The surface material should have a ConveyorScroll
Material Proxy, to synchronize the material movement and push effect.
Keyvalues
- Move Direction (Pitch Yaw Roll) (movedir) <angle>
- The direction conveyor moves.
- Conveyor Speed (speed) <string>
- Linear speed of moving surface.

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Please use {{Brush rendering note}} instead.
You can help our editors by replacing or deleting this template on the Pages that use this template. Once no more pages use this template, it should be Marked for deletion.


Flags
- 1: No Push
- 2: Not Solid
Inputs
- ToggleDirection
- Change direction of conveyor.
- SetSpeed <integer >
- Sets Conveyor Speed.
- SetDamageFilter <targetname >
- Sets a filter for this entity for when it receives damage.
- EnableDamageForces
- Allows the entity to be pushed by damage done to it (usually force amount correlates with the damage done).
- DisableDamageForces
- Prevents the entity from being pushed by damage done to it.
Todo: move/mention at proper place