User:Gingerlord: Difference between revisions
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I have worked on many projects and continue to work on many for various tasks and with many people. | I have worked on many projects and continue to work on many for various tasks and with many people. | ||
===Completed Projects=== | ===Completed Projects=== | ||
* | * dod_bierville on [[Day of Defeat]] | ||
* | * dod_density on [[Day of Defeat]] | ||
* | * dod_dumm on [[Day of Defeat]] | ||
===Works In Progress=== | ===Works In Progress=== | ||
* | * dod_density on {{Day Of Defeat: Source}} | ||
* Unnannouced Half-Life 2 Total Conversion | * Unnannouced Half-Life 2 Total Conversion | ||
* My BA(Hons) Multimedia Design & Digital Animation Degree | * My BA(Hons) Multimedia Design & Digital Animation Degree |
Revision as of 21:09, 9 March 2006
Half-Life 1 & 2 Engines
Primarily I'm a mapper but with the odd branch out into coding, sound work, texture edititng and modelling.
I started mapping around 1997 with Duke Nukem 3D and then progressed to Half-Life. Initially most of my maps were for TFC until I discovered Counter-Strike and Day Of Defeat.
Projects
I have worked on many projects and continue to work on many for various tasks and with many people.
Completed Projects
- dod_bierville on Day of Defeat
- dod_density on Day of Defeat
- dod_dumm on Day of Defeat
Works In Progress
- dod_density on Template:Day Of Defeat: Source
- Unnannouced Half-Life 2 Total Conversion
- My BA(Hons) Multimedia Design & Digital Animation Degree