Template:KV WeaponSpawnSingle: Difference between revisions
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m (missing pair of closing brackets) |
m (Typo: "Collision bo type" --> "Collision type") |
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{{KV|Weapon Skin|integer|intn=weapon_skin|Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.}} | {{KV|Weapon Skin|integer|intn=weapon_skin|Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.}} | ||
{{KV|Glow Range|float|intn=glowrange|Set a custom glow range for this spawner. 0 means use the default range.}} | {{KV|Glow Range|float|intn=glowrange|Set a custom glow range for this spawner. 0 means use the default range.}} | ||
{{KV|Collisions|choices|intn=solid|Collision | {{KV|Collisions|choices|intn=solid|Collision type.}} | ||
:* 0 : Not Solid | :* 0 : Not Solid | ||
:* 2 : Use Bounding Box | :* 2 : Use Bounding Box |
Revision as of 13:30, 1 August 2022
WeaponSpawnSingle:
- Weapon Skin (weapon_skin) <integer>
- Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range (glowrange) <float>
- Set a custom glow range for this spawner. 0 means use the default range.
- Collisions (solid) <choices>
- Collision type.
- 0 : Not Solid
- 2 : Use Bounding Box
- 6 : Use VPhysics
Model: