Point teleport: Difference between revisions
		
		
		
		
		
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Note:The entity does not update its origin or angles, even after it has moved. Use 
Note:Parent 
		
	
Kestrelguy (talk | contribs) m (added language bar.)  | 
				m (Added a sprite from TeamSpen210's Hammer addons)  | 
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{{lang|Point teleport}}  | {{lang|Point teleport}}  | ||
{{point ent|point_teleport}}   | {{point ent|point_teleport|sprite=1}}  | ||
If the "Teleport Home" spawn flag is set, teleports the target entity to its spawn position instead. If object is physically simulated, simulation is turned off when teleported. To teleport the player, use a "Target" keyvalue of {{ent|!player}}. To teleport an entity (including a player) that begins an I/O sequence, use a "Target" keyvalue of {{ent|!activator}}.{{note|The entity does not update its origin or angles, even after it has moved. Use <code>TeleportToCurrentPos</code> instead or {{ent|trigger_teleport}} in older games as an alternative.}}  | It teleports a target entity to this position and angles. If the "Teleport Home" spawn flag is set, teleports the target entity to its spawn position instead. If object is physically simulated, simulation is turned off when teleported. To teleport the player, use a "Target" keyvalue of {{ent|!player}}. To teleport an entity (including a player) that begins an I/O sequence, use a "Target" keyvalue of {{ent|!activator}}.{{note|The entity does not update its origin or angles, even after it has moved. Use <code>TeleportToCurrentPos</code> instead or {{ent|trigger_teleport}} in older games as an alternative.}}  | ||
{{code class|CPointTeleport|pointteleport.cpp}}  | {{code class|CPointTeleport|pointteleport.cpp}}  | ||
Revision as of 23:48, 10 November 2022
It teleports a target entity to this position and angles. If the "Teleport Home" spawn flag is set, teleports the target entity to its spawn position instead. If object is physically simulated, simulation is turned off when teleported. To teleport the player, use a "Target" keyvalue of !player. To teleport an entity (including a player) that begins an I/O sequence, use a "Target" keyvalue of !activator.
TeleportToCurrentPos instead or trigger_teleport in older games as an alternative.Keyvalues
- Entity To Teleport (target) <targetname>
 - Name of the entity that will be teleported.
 
Tip:This can be changed if necessary by using AddOutput.
(parentname) is !FGD.Flags
- Teleport Home : [1]
 
- Into Duck (episodic) : [2] (in all games since 
) - The player will be crouched when they appear.
 
Inputs
- Teleport
 - Teleport the target entity.
 
- TeleportEntity  <targetname> (in all games since 
) (also in 
) - Teleport the entity specified by the parameter override. Use this to teleport an entity other than the one specified in the "Entity To Teleport" field.
 
- TeleportToCurrentPos   (in all games since 
) (also in 
) - Teleport the target entity to wherever the 
point_teleportentity is currently. TheTeleportinput teleports to the initial position of the point_teleport, so this input was added to avoid breaking old content.