Target cdaudio (GoldSrc): Difference between revisions
Jump to navigation
Jump to search
Note:The mp3 files loaded, and what number they are used as in this entity are hard-coded into the game. Therefore, the filenames of custom mp3s must be very specific.
Note:Track 29 or
Confirm:Does loading a mulitplayer server also always stop the track?
SirYodaJedi (talk | contribs) m (gamestartup.mp3 and link to brush entity) |
SirYodaJedi (talk | contribs) m (fix title display) |
||
| Line 1: | Line 1: | ||
{{GoldSource base point| | {{GoldSource base point|target_cdaudio}} | ||
==Entity description== | ==Entity description== | ||
Revision as of 19:47, 23 June 2022
Template:GoldSource base point
Entity description
Plays a specified track either on the CD or in the media folder when this entity is triggered.
Keyvalues
Value MP3 file to play 1<None>2Half-Life01.mp3 3Prospero01.mp3 4Half-Life12.mp3 5Half-Life07.mp3 6Half-Life10.mp3 7Suspense01.mp3 8Suspense03.mp3 9Half-Life09.mp3 10Half-Life02.mp3 11Half-Life13.mp3 12Half-Life04.mp3 13Half-Life15.mp3 14Half-Life14.mp3 15Half-Life16.mp3 16Suspense02.mp3 17Half-Life03.mp3 18Half-Life08.mp3 19Prospero02.mp3 20Half-Life05.mp3 21Prospero04.mp3 22Half-Life11.mp3 23Half-Life06.mp3 24Prospero03.mp3 25Half-Life17.mp3 26Prospero05.mp3 27Suspense05.mp3 28Suspense07.mp3 29gamestartup.mp3
gamestartup.mp3 will automatically play upon game launching into the main menu, and will loop and continue to play until another music track is called. - Name (targetname) <string>
- The targetname that other entities refer to this entity by.