Binary space partitioning: Difference between revisions
		
		
		
		
		
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| * [http://www.planetquake.com/qxx/bsp/ The bsp format explained in a for normal people understandable way] | * [http://www.planetquake.com/qxx/bsp/ The bsp format explained in a for normal people understandable way] | ||
| * [http://flipcode.com/articles/article_q2bsp-pf.shtml Quake 2 Engine BSP format] (for understanding and comparison) | * [http://flipcode.com/articles/article_q2bsp-pf.shtml Quake 2 Engine BSP format] (for understanding and comparison) | ||
| * [http://en.wikipedia.org/wiki/Binary_space_partitioning Information at Wikipedia about Binary space partitioning) | |||
| == See also == | == See also == | ||
Revision as of 09:39, 1 July 2005
*.bsp is the file extension for maps/levels used by BSP based game engines. BSP stands for Binary Space Partition.
Links
- General info on BSP formats
- The Source engine BSP format
- The bsp format explained in a for normal people understandable way
- Quake 2 Engine BSP format (for understanding and comparison)
- [http://en.wikipedia.org/wiki/Binary_space_partitioning Information at Wikipedia about Binary space partitioning)