Template:O BasePropPhysics: Difference between revisions
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Kestrelguy (talk | contribs) m (now scrolls if you want it to.) |
Kestrelguy (talk | contribs) mNo edit summary |
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{{lang|{{FULLPAGENAME}}}} | {{lang|{{FULLPAGENAME}}}} | ||
<onlyinclude>{{ScrollBox|title=BasePropPhysics|noscroll={{{noscroll|}}}| | <onlyinclude><includeonly>{{ScrollBox|title=BasePropPhysics|noscroll={{{noscroll|}}}| | ||
{{IO|OnMotionEnabled|Fired when motion has been enabled on the prop, either via the '''Health Level to Override Motion''' keyvalue or from the <code>EnableMotion</code> input.}} | {{IO|OnMotionEnabled|Fired when motion has been enabled on the prop, either via the '''Health Level to Override Motion''' keyvalue or from the <code>EnableMotion</code> input.}} | ||
{{IO|OnAwakened|Fired when the prop has woken (force has been applied to it while it was asleep, or the <code>Wake</code> input has been called).}} | {{IO|OnAwakened|Fired when the prop has woken (force has been applied to it while it was asleep, or the <code>Wake</code> input has been called).}} | ||
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-->{{#if:{{{nohl2|}}}||{{IO|OnPhysGunOnlyPickup|Fired when the player has picked the prop up with the gravity gun specifically.}}}}<!-- | -->{{#if:{{{nohl2|}}}||{{IO|OnPhysGunOnlyPickup|Fired when the player has picked the prop up with the gravity gun specifically.}}}}<!-- | ||
-->{{#if: {{{l4d2|}}}|{{IO|OnHitByTank|since=l4d2|Fired when the prop has been punched by a Tank boss infected.}} }}<!-- | -->{{#if: {{{l4d2|}}}|{{IO|OnHitByTank|since=l4d2|Fired when the prop has been punched by a Tank boss infected.}} }}<!-- | ||
-->{{#if: {{{portal2|}}} | {{O BaseAnimating|portal2=1}} | {{O BaseAnimating}} }}}}</onlyinclude> | -->{{#if: {{{portal2|}}} | {{O BaseAnimating|portal2=1}} | {{O BaseAnimating}} }}}}</includeonly></onlyinclude> | ||
{{documentation}} | {{documentation}} |