Binary space partitioning: Difference between revisions
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'''*.bsp''' is the file extension for maps/levels used by BSP based game engines. BSP stands for ''Binary Space Partition''. | '''*.bsp''' is the file extension for maps/levels used by BSP based game engines. BSP stands for ''Binary Space Partition''. | ||
== Links == | |||
* [http://www.unrealwiki.com/wiki/BSP_Tree General info on BSP formats] | * [http://www.unrealwiki.com/wiki/BSP_Tree General info on BSP formats] | ||
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* [http://flipcode.com/articles/article_q2bsp-pf.shtml Quake 2 Engine BSP format] (for understanding and comparison) | * [http://flipcode.com/articles/article_q2bsp-pf.shtml Quake 2 Engine BSP format] (for understanding and comparison) | ||
== See also == | |||
* [[Using Bspzip to Embed Custom Content]] | |||
* [[BSP Initialization]] | |||
* [[Vbsp|VBSP]] | * [[Vbsp|VBSP]] | ||
[[category:Glossary]] | [[category:Glossary]] |
Revision as of 09:26, 1 July 2005
*.bsp is the file extension for maps/levels used by BSP based game engines. BSP stands for Binary Space Partition.
Links
- General info on BSP formats
- The Source engine BSP format
- The bsp format explained in a for normal people understandable way
- Quake 2 Engine BSP format (for understanding and comparison)