Creating Portal Piston Panels: Difference between revisions
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| {{back | Portal Level Creation}} | |||
| ==Introduction== | ==Introduction== | ||
| This guide will show you how to create Piston Panels. These are one of the most seen objects in Portal. | This guide will show you how to create Piston Panels. These are one of the most seen objects in Portal. | ||
| {{Warning| This guide is incomplete. As of right now, it is recommended that you don't follow this guide.}} | |||
| ==The Hole== | ==The Hole== | ||
Revision as of 13:55, 22 March 2022
Introduction
This guide will show you how to create Piston Panels. These are one of the most seen objects in Portal.
 Warning: This guide is incomplete. As of right now, it is recommended that you don't follow this guide.
Warning: This guide is incomplete. As of right now, it is recommended that you don't follow this guide.The Hole
First, make sure you have a hole the area you want to put a piston in. The hole should be at least 64 and 128 units long in width, length or height. Texture the sides of the hole with metal/metalwall061f.
Piston Room
Orange brush
Create a 128w*128w*16h with the nodraw texture. Texture the visible face with lights/light_orange001
Piston Room Walls
Create two 16w*128l*128h brushes and 128w*16l*128h brushes with the nodraw texture.
Change the texture of all visible faces to metal/metalwall_bts_006b_gradient. Use the Face Edit Sheet dialog and set its rotation to 180, realign the texture if necessary.
Create two 16w*128l*112h brushes and 128w*16l*112h brushes with the nodraw texture.
Change the texture of all visible faces to metal/metalwall_bts_006b and put these brushes on top of the other 2 brushes.
Piston Room Grate
Create 2 32w*128l*1h brushes and 2 64w*32l*1h brushes with the nodraw texture. Set the front face texture to /metal/metalgrate018.
Create a 64w*64l*1h brush the nodraw texture. Set the front face texture to /metal/metalgrate018c.
Position these brushes right below the beginning of the brushes that create the hole entrance.



