Item powerup temp: Difference between revisions

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{{Tf2 point|item_powerup_temp}}
{{Tf2 point|item_powerup_temp}}


Temporary Powerup. Powerup effect wears off. Powerup respawns automatically
Removed in [https://wiki.teamfortress.com/wiki/January_27,_2015_Patch January 27 2015 patch], replaced with [[item_powerup_crit]]
 
Would give crits for 30 seconds, then took 1 minute to respawn, tf_powerup_mode 1 must be on for this to spawn.


{{tfitem}}
{{tfitem}}

Revision as of 15:37, 14 March 2022

Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.

Team Fortress 2 item_powerup_temp is a point entity available in Team Fortress 2 Team Fortress 2.

Removed in January 27 2015 patch, replaced with item_powerup_crit

Would give crits for 30 seconds, then took 1 minute to respawn, tf_powerup_mode 1 must be on for this to spawn.

Keywords

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Auto-Materialize (automaterialize) <boolean>
Whether the pickup will automatically re-materialize after 10 seconds.
Model (powerup_model) <string>
Changes the model to something other than the default.
TeamNum:
Initial Team (TeamNum) <choices>
Which Team the entity belongs / is assigned to on spawn
  • 0: None
  • 1: Spectator/Halloween Souls Team Fortress 2
  • 2: RED Team Fortress 2
  • 3: BLU/Robots Team Fortress 2
  • 5: Halloween Bosses (only in Team Fortress 2) !FGD
Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.
Toggle
Toggles the enabled/disabled status of the entity.

Outputs

OnPlayerTouch  !FGD
Sent when the entity is picked up by a player.