Template:KV TFObject: Difference between revisions
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Note:Values higher than 2 are accepted (need to be typed in with SmartEdit off), with the limit being 90. With higher levels, the objects gain more health/damage/recharge speed.
Gatelych83 (talk | contribs) No edit summary |
(intn for Source/TF2 keyvalue templates) |
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{{ScrollBox|title=TFObject| | {{ScrollBox|title=TFObject| | ||
{{KV|Team| | {{KV|Team|intn=TeamNum|choices|Team}} | ||
:* 2 : Red | :* 2 : Red | ||
:* 3 : Blue | :* 3 : Blue | ||
Line 8: | Line 8: | ||
:* 2 : Level 3 | :* 2 : Level 3 | ||
{{Note|Values higher than 2 are accepted (need to be typed in with SmartEdit off), with the limit being 90. With higher levels, the objects gain more health/damage/recharge speed.}} | {{Note|Values higher than 2 are accepted (need to be typed in with SmartEdit off), with the limit being 90. With higher levels, the objects gain more health/damage/recharge speed.}} | ||
{{KV|SolidToPlayer|choices|Object is solid or non-solid to players.}} {{Not in FGD}} | {{KV|SolidToPlayer|intn=SolidToPlayer|choices|Object is solid or non-solid to players.}} {{Not in FGD}} | ||
:* 1 : Solid | :* 1 : Solid | ||
:* 0 : Non-solid | :* 0 : Non-solid |
Latest revision as of 13:54, 9 July 2024
TFObject:
- Team (TeamNum) <choices>
- Team
- 2 : Red
- 3 : Blue
- Starting Upgrade Level (defaultupgrade) <choices>
- Object spawns in the selected level.
- 0 : Level 1
- 1 : Level 2
- 2 : Level 3

- SolidToPlayer (SolidToPlayer) <choices>
- Object is solid or non-solid to players. !FGD
- 1 : Solid
- 0 : Non-solid