Template:KV TFObject: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
No edit summary
Line 3: Line 3:
:* 2 : Red
:* 2 : Red
:* 3 : Blue
:* 3 : Blue
{{KV|Starting Upgrade Level|intn=defaultupdgrade|choices|Object spawns in the selected level.}}
{{KV|Starting Upgrade Level|intn=defaultupgrade|choices|Object spawns in the selected level.}}
:* 0 : Level 1
:* 0 : Level 1
:* 1 : Level 2
:* 1 : Level 2

Revision as of 09:39, 12 March 2022

TFObject:
Team ([todo internal name (i)]) <choices>
Team
  • 2 : Red
  • 3 : Blue
Starting Upgrade Level (defaultupgrade) <choices>
Object spawns in the selected level.
  • 0 : Level 1
  • 1 : Level 2
  • 2 : Level 3
Note.pngNote:Values higher than 2 are accepted (need to be typed in with SmartEdit off), with the limit being 90. With higher levels, the objects gain more health/damage/recharge speed.
SolidToPlayer ([todo internal name (i)]) <choices>
Object is solid or non-solid to players. !FGD
  • 1 : Solid
  • 0 : Non-solid