Pre-publication evaluation: Difference between revisions
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# Read and add what is desired from [[Steam 3rd Party Mod Support]]. | # Read and add what is desired from [[Steam 3rd Party Mod Support]]. | ||
# Include an icon for the mod if desired in <code>resource\game.ico</code>. | # Include an icon for the mod if desired in <code>resource\game.ico</code>. | ||
| Line 6: | Line 5: | ||
# Add ocumentation on mod-specific [[console command]]s and [[console variable]]s. | # Add ocumentation on mod-specific [[console command]]s and [[console variable]]s. | ||
# Implementation for all functionalities desired to be in ''this'' release is completed. | # Implementation for all functionalities desired to be in ''this'' release is completed. | ||
# Include the [[FGD]] for third-party mod mappers if desired. | # Include the [[FGD]] for third-party mod mappers if desired. | ||
# Design a default MOTD, or Message of the Day, for your mod in <code>motd.txt</code>. | # Design a default MOTD, or Message of the Day, for your mod in <code>motd.txt</code>. | ||
==Sedimentary Files== | |||
Deletion of many of the following would make the initial installation tidier. | |||
* <code>demoheader.tmp</code> | |||
* <code>stats.txt</code> | |||
* <code>textwindow_temp.html</code> | |||
* <code>cfg\banned_user.cfg</code> | |||
* <code>cfg\banned_ip.cfg</code> | |||
* <code>cfg\config.cfg</code><br/>If a customized config is desired, include a <code>cfg\config_default.cfg</code> in your mod release. | |||
* <code>scripts\kb_def.lst</code><br/>See [[The Default Keyboard Layout]] | |||
* <code>scripts\settings.scr</code><br/>This should be placed in the <code>cfg</code> folder. | |||
* <code>bin\client.pdb</code> | |||
* <code>bin\server.pdb</code> | |||
* Possibly <code>scene.cache</code> and <code>modelsounds.cache</code> if a lower download size is desired.<br/>{{note|These files would require rebuilding by the client.}} | |||
* <code>maps/soundcache/<mapname>.cache</code> (but leave the <code>.manifest</code>s)<br/>{{note|These files would require rebuilding by the client.}} | |||
* <code>SAVE</code> directory | |||
* <code>screenshots</code> directory | |||
* <code>reslists</code> directory | |||
* <code>DownloadLists</code> directory<br/>{{note|These '''minor''' files would require rebuilding by the client.}} | |||
[[Category:Modding]] | [[Category:Modding]] | ||
Revision as of 18:41, 28 February 2006
- Read and add what is desired from Steam 3rd Party Mod Support.
- Include an icon for the mod if desired in
resource\game.ico. - Files required for each map are in their places.
- A shared soundcache manifest is built.
- Add ocumentation on mod-specific console commands and console variables.
- Implementation for all functionalities desired to be in this release is completed.
- Include the FGD for third-party mod mappers if desired.
- Design a default MOTD, or Message of the Day, for your mod in
motd.txt.
Sedimentary Files
Deletion of many of the following would make the initial installation tidier.
demoheader.tmpstats.txttextwindow_temp.htmlcfg\banned_user.cfgcfg\banned_ip.cfgcfg\config.cfg
If a customized config is desired, include acfg\config_default.cfgin your mod release.scripts\kb_def.lst
See The Default Keyboard Layoutscripts\settings.scr
This should be placed in thecfgfolder.bin\client.pdbbin\server.pdb- Possibly
scene.cacheandmodelsounds.cacheif a lower download size is desired.
Note:These files would require rebuilding by the client. maps/soundcache/<mapname>.cache(but leave the.manifests)
Note:These files would require rebuilding by the client.SAVEdirectoryscreenshotsdirectoryreslistsdirectoryDownloadListsdirectory
Note:These minor files would require rebuilding by the client.