Target cdaudio (GoldSrc): Difference between revisions
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Note:The mp3 files loaded, and what number they are used as in this entity are hard-coded into the game. Therefore, the filenames of custom mp3s must be very specific.
m (I noticed this HL entity (target_cdaudio) needs the Health key and value set in order for it to play a media track ingame!) |
m (Found that the Health value had to be set the exact same as the track value for any media song to play. Weird.) |
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Line 72: | Line 72: | ||
|} | |} | ||
{{Hl1_kv_targetname}} | {{Hl1_kv_targetname}} | ||
{{KV|Health|float|The amount of health the entity has. (For some reason the media track | {{KV|Health|float|The amount of health the entity has. (For some unknown reason, this entity only works when the Health key is also included, carrying the same value as the Track key for any media track to play ingame.)}} | ||
[[Category:Half-Life]] | [[Category:Half-Life]] | ||
[[Category:Half-Life Entities]] | [[Category:Half-Life Entities]] | ||
[[Category:Level Design]] | [[Category:Level Design]] |
Revision as of 10:25, 26 February 2022
Template:GoldSource base point
Entity description
Plays a specified track either on the CD or in the media folder when this entity is triggered.

Keyvalues
Value Mp3 file to play 1
<None>
2
Half-Life01.mp3 3
Prospero01.mp3 4
Half-Life12.mp3 5
Half-Life07.mp3 6
Half-Life10.mp3 7
Suspense01.mp3 8
Suspense03.mp3 9
Half-Life09.mp3 10
Half-Life02.mp3 11
Half-Life13.mp3 12
Half-Life04.mp3 13
Half-Life15.mp3 14
Half-Life14.mp3 15
Half-Life16.mp3 16
Suspense02.mp3 17
Half-Life03.mp3 18
Half-Life08.mp3 19
Prospero02.mp3 20
Half-Life05.mp3 21
Prospero04.mp3 22
Half-Life11.mp3 23
Half-Life06.mp3 24
Prospero03.mp3 25
Half-Life17.mp3 26
Prospero05.mp3 27
Suspense05.mp3 28
Suspense07.mp3
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.