Source SDK 2013 community repos: Difference between revisions
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The Source modding community has stepped up to maintain various repositories that include Valve's SDK code plus community changes. You can find a list of some of the options for getting the source code from the community below. | The Source modding community has stepped up to maintain various repositories that include Valve's SDK code plus community changes. You can find a list of some of the options for getting the source code from the community below. | ||
* [https://github.com/Nbc66/source-sdk-2013-ce Nbc66/source-sdk-2013-ce] - [[User:Nbc66|Nbc66]] & [[User:GamerDude27|Ian B.]]'s repo contains the SDK 2013 source with bug fixes and optional enhancements + experimental additions, | * [https://github.com/Nbc66/source-sdk-2013-ce Nbc66/source-sdk-2013-ce] - [[User:Nbc66|Nbc66]] & [[User:GamerDude27|Ian B.]]'s repo contains the SDK 2013 source with bug fixes and optional enhancements + experimental additions, also includes the ability to compile with vs2019 eliminating the need for vs2013 to be needed to be used. | ||
also includes the ability to compile with vs2019 eliminating the need for vs2013 to be needed to be used. | |||
* [[Mapbase]] improves the engine and entities to be more capable and stable for mapping and other kinds of modding without changing too much of the game itself. It's designed to be used as a platform for mappers to build their maps on and for larger mods to draw code from. Mapbase is generally used as a massive package of utility features and general-purpose fixes. | * [[Mapbase]] improves the engine and entities to be more capable and stable for mapping and other kinds of modding without changing too much of the game itself. It's designed to be used as a platform for mappers to build their maps on and for larger mods to draw code from. Mapbase is generally used as a massive package of utility features and general-purpose fixes. | ||
* [https://github.com/jimbomcb/source-sdk-2013 jimbomcb/source-sdk-2013] - John McBroom's repo contains the SDK 2013 source with bug fixes. MISSING (2019) | * [https://github.com/jimbomcb/source-sdk-2013 jimbomcb/source-sdk-2013] - John McBroom's repo contains the SDK 2013 source with bug fixes. MISSING (2019) |
Revision as of 05:24, 22 December 2021
The Source modding community has stepped up to maintain various repositories that include Valve's SDK code plus community changes. You can find a list of some of the options for getting the source code from the community below.
- Nbc66/source-sdk-2013-ce - Nbc66 & Ian B.'s repo contains the SDK 2013 source with bug fixes and optional enhancements + experimental additions, also includes the ability to compile with vs2019 eliminating the need for vs2013 to be needed to be used.
- Mapbase improves the engine and entities to be more capable and stable for mapping and other kinds of modding without changing too much of the game itself. It's designed to be used as a platform for mappers to build their maps on and for larger mods to draw code from. Mapbase is generally used as a massive package of utility features and general-purpose fixes.
- jimbomcb/source-sdk-2013 - John McBroom's repo contains the SDK 2013 source with bug fixes. MISSING (2019)
- saul/source-sdk-2013 - Saul Rennison's repo contains the SDK 2013 source with bug fixes and a few features.
- fuzzzzzz/source-sdk-2013 - Nicolas Kirsch's repo contains the SDK 2013 source with bug fixes and a few features. MISSING (2019)
- sandern/py-source-sdk-2013 - Sander van Noort's repo contains the SDK 2013 source with auto generated bindings for Python 3
If you set up another GitHub repository that would be a good place for mod makers to pull from, please add it to the list.