Crossbow bolt: Difference between revisions
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Ninjaofsauce (talk | contribs) (Brief summary for underdocumented projectile entity and it’s function) |
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In touch() logic for bolt behavior. | In touch() logic for bolt behavior. | ||
*Bolt Reflection | |||
if the angle is right, bolts hit a solid surface and ricochet/reflect at an angle. Each bounce increases the 'gravity' of the projectile, in effect slowing its rate. | |||
* behavior for impact against NPCs | |||
* skin change | |||
* breaking glass | |||
* damage to triggers/breakable/props |
Revision as of 10:46, 5 December 2021
[[|]] crossbow_bolt This is the projectile fired by weapon_crossbow.
The code for this entity is found in ==weapon_crossbow.cpp==.
The bolts think() and touch(). It is
In touch() logic for bolt behavior.
- Bolt Reflection
if the angle is right, bolts hit a solid surface and ricochet/reflect at an angle. Each bounce increases the 'gravity' of the projectile, in effect slowing its rate.
- behavior for impact against NPCs
- skin change
- breaking glass
- damage to triggers/breakable/props