List of Portal Scenes: Difference between revisions

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These can be useful. They play individual lines so you don't have to make custom scenes.
These can be useful. They play individual lines so you don't have to make custom scenes.
==Other==
{| class=standard-table
|-
| chell/death.vcd
|-
| chell/idle.vcd
|-
|}
{{todo|Can these possibly be used for anything?}}


==See Also==
==See Also==

Revision as of 16:00, 29 November 2021

Portal Level Creation

Test Chambers

testchmb_a_00

test_chamber/ai_00_a_entry.vcd
test_chamber/ai_00_a_success.vcd
test_chamber/ai_00_b_entry.vcd
test_chamber/ai_00_b_success.vcd

testchmb_a_01

test_chamber/ai_01_a_entry.vcd
test_chamber/ai_01_a_portalgun.vcd
test_chamber/ai_01_b_entry.vcd
test_chamber/ai_01_b_success.vcd

testchmb_a_02

test_chamber/ai_02_a_entry.vcd
test_chamber/ai_02_a_exit.vcd
test_chamber/ai_02_b_success.vcd

testchmb_a_03

test_chamber/ai_03_a_entry.vcd
test_chamber/ai_03_a_success.vcd
test_chamber/ai_03_b_entry.vcd
test_chamber/ai_03_b_success.vcd

testchmb_a_04

test_chamber/ai_04_a_entry.vcd
test_chamber/ai_04_a_success.vcd

testchmb_a_05

test_chamber/ai_05_a_entry.vcd
test_chamber/ai_05_a_nag01.vcd
test_chamber/ai_05_a_nag02.vcd
test_chamber/ai_05_a_nag03.vcd
test_chamber/ai_05_a_nag04.vcd
test_chamber/ai_05_a_nag05.vcd
test_chamber/ai_05_a_success.vcd


testchmb_a_06

test_chamber/ai_06_a_entry.vcd
test_chamber/ai_06_a_success01.vcd
test_chamber/ai_06_a_success02.vcd

testchmb_a_07

test_chamber/ai_07_a_entry.vcd
test_chamber/ai_07_a_portalgun.vcd
test_chamber/ai_07_a_trapped.vcd
test_chamber/ai_07_b_entry.vcd
test_chamber/ai_07_b_success.vcd

testchmb_a_08

test_chamber/ai_08_a_entry.vcd
test_chamber/ai_08_a_success.vcd
test_chamber/ai_08_a_trapped.vcd

testchmb_a_09

test_chamber/ai_09_a_entry.vcd
test_chamber/ai_09_a_success.vcd

testchmb_a_10

test_chamber/ai_10_a_entry.vcd
test_chamber/ai_10_a_success.vcd

testchmb_a_11

test_chamber/ai_11_a_entry.vcd
test_chamber/ai_11_a_success.vcd

testchmb_a_13

test_chamber/ai_13_a_end.vcd
test_chamber/ai_13_a_entry.vcd
test_chamber/ai_13_a_euthanized01.vcd
test_chamber/ai_13_a_middle.vcd
test_chamber/ai_13_a_middle2.vcd
test_chamber/ai_13_a_nag01.vcd
test_chamber/ai_13_a_nag02.vcd
test_chamber/ai_13_a_nag03.vcd
test_chamber/ai_13_a_nag04.vcd
test_chamber/ai_13_a_nag05.vcd
test_chamber/ai_13_a_nag06.vcd
test_chamber/ai_13_a_nag07.vcd
test_chamber/ai_13_a_nag08.vcd
test_chamber/ai_13_a_pickup.vcd


testchmb_a_14

test_chamber/ai_14_a_entry.vcd
test_chamber/ai_14_a_success.vcd

testchmb_a_15

test_chamber/ai_15_a_entry.vcd
test_chamber/ai_15_a_firepit.vcd
test_chamber/ai_15_a_survivedfire.vcd

Escape Areas

testchmb_a_15

escape/ai_escape_speaker01.vcd
escape/ai_escape_speaker02.vcd
escape/ai_escape_speaker03 - back in testing area.vcd
escape/ai_escape_speaker04.vcd

escape_00

escape/ai_escape00_a_nag01.vcd
escape/ai_escape00_c_nag01.vcd
escape/ai_escape_speaker05.vcd
escape/ai_escape_speaker06.vcd
escape/ai_escape_speaker07.vcd
escape/ai_escape_speaker08.vcd


escape_01

escape/ai_escape_speaker09.vcd
escape/ai_escape_speaker10.vcd
escape/ai_escape01_nag01.vcd

escape_02

escape/cake_ride.vcd
escape/escape_02_destroyed_first_core.vcd
escape/escape_02_destroyed_second_core.vcd
escape/escape_02_destroyed_third_core.vcd
escape/escape_02_drop_first_core.vcd
escape/escape_02_drop_first_core_nags.vcd
escape/escape_02_foundme.vcd
escape/escape_02_misc_nags.vcd
escape/escape_02_picked_up_first_core_nags.vcd
escape/escape_02_turret_deployed.vcd
escape/glados_destruction.vcd
escape/the_surface.vcd

General

general/ai_box_fried.vcd
general/ai_box_lost.vcd
general/generic_security_camera_destroyed-2.vcd
general/generic_security_camera_destroyed-3.vcd
general/generic_security_camera_destroyed-4.vcd
general/generic_security_camera_destroyed-5.vcd

Unused

Most of these are used in the Portal Beta, however, they do exist in Portal's scenes.image file.

general/generic_security_camera_destroyed-1.vcd
test_chamber/ai_15_a_partynag.vcd
test_chamber/ai_15_a_success.vcd
escape/ai_escape00_a_nag02.vcd
escape/ai_escape00_a_nag03.vcd
escape/ai_escape00_a_nag04.vcd
escape/ai_escape00_a_nag05.vcd
escape/ai_escape00_a_nag06.vcd
escape/ai_escape00_a_nag07.vcd
escape/ai_escape00_a_nag08.vcd
escape/ai_escape00_a_nag09.vcd
escape/ai_escape00_a_nag11.vcd
escape/ai_escape00_a_nag12.vcd
escape/ai_escape00_a_nag13.vcd
escape/ai_escape00_a_nag14.vcd
escape/ai_escape00_a_nag15.vcd
escape/ai_escape00_a_nag16.vcd
escape/ai_escape00_a_nag17.vcd
escape/ai_escape00_b_nag01.vcd
escape/ai_escape00_b_nag02.vcd
escape/ai_escape00_b_nag03.vcd
escape/ai_escape00_c_nag01.vcd
escape/ai_escape01_2ndhit_01.vcd
escape/ai_escape01_2ndhit_02.vcd
escape/ai_escape01_nag02.vcd
escape/ai_escape01_nag03.vcd
escape/ai_escape01_nag04.vcd
escape/ai_escape01_nag05.vcd
escape/ai_escape01_nag06.vcd
escape/ai_escape01_nag07.vcd
escape/ai_escape01_nag08.vcd
escape/ai_escape01_nag09.vcd
escape/ai_escape01_nag10.vcd
escape/ai_escape01_nag11.vcd
escape/ai_escape01_nag12.vcd


These can be useful. They play individual lines so you don't have to make custom scenes.

Other

chell/death.vcd
chell/idle.vcd
Todo: Can these possibly be used for anything?

See Also